A new 7 Days to Die Alpha update 21 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s 7 Days to Die Alpha update A21 will address some of these issues and bugs.
Read what is new and fixed in today’s 7 Days to Die Alpha patch. Read the official patch A21 notes below.
7 Days to Die Alpha Version A21 Patch Notes
- New Places of Interest
- Updated and New (Decorative) Vehicle Models
- Additional Advanced World Generation Options
- Biome Percent Sliders
- Learn By Looting System
- 23 new skills to govern crafting (photo in gallery below)
- 23 new magazines added to loot
- Perks no longer unlock recipes or govern crafting at all
- The only schematics that still unlock recipes are mod attachments.
- Crafting skill is increased by finding and reading magazines
- Skill increases unlock recipes at certain points as well as increase quality of crafting for items with quality
- Each tech level has a separate range in the skill spectrum so that you have to work up through primitive tech and then iron tech and then steel tech and being able to craft a blue stone axe no long means you automatically can also craft a blue iron axe.
- Some skills have 100 levels but others have less depending on how many unlocks there are for recipes and quality tiers.
- A new skill page showing your progress has been added to the player interface (photo in gallery below)
- Skill magazines can be found, bought, and/or received as quest rewards. The topic of the magazine matches the location you would expect to find it in the world.
- Perks now govern the probability of finding like-themed magazines and parts for those recipes. Perk into shotguns and you will notice more shotgun magazines and shotgun parts appearing in the world
- When you max out a skill, the probability bonus granted by perks for finding the corresponding magazine for that skill drops off. The magazine will still show up randomly in loot but no longer have a boost. The probability boost for finding matching parts will remain.
- Interactive Environmental Hazards https://www.youtube.com/watch?v=G0mgZ9zB9m4
- Flaming broken gas pipes blocking the way. A valve to turn off the gas flow is located elsewhere.
- Doors
- Double Doors
- Partially damaged doors with large holes can be shot/meleed through to damage enemies on the other side
- Water Simulation
- All new water coding–water is no longer a block but a water voxel
- Water voxels flow into neighboring voxels that are marked to allow it.
- Water can be in the same space as a block
- Water does not flow or fall continuously like a river or a waterfall
- more details to come.
- Armor
- New Iron Armor
- New Commando Military Armor
- More details to come.