Automation – The Car Company Tycoon Game update 4.1.13 is now available to download on PC. According to the official Automation – The Car Company Tycoon Game patch notes, the latest update 4.1.13 addresses some bugs and crashes.
Previously, a major update 4.1.13 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Automation – The Car Company Tycoon Game version 4.1.13 will fix a few of these issues.
Check out more details below.
Automation – The Car Company Tycoon Game 4.1.13 Patch Notes
General Fixes & Additions
- Fixed RTX not working correctly
- Fixed framerate in car designer dropping permanently, after raising or lowering the hoist
- Fixed 3D fixtures not nudging their mirrored versions when arrow keys are clicked
- Fixed AI car generation not setting top speed
- Fixed .car importing when their body meshes exist but are not release ready
- Fixed VVL profile swap before RPM limit seemingly randomly breaking engine sound and test
- Fixed issue where cars without fixtures would rotate in photo scenes if they had rear steering angle
- Fixed photoscene tab changing when RTX settings are turned on while a car is selected
- Undo stack now only resets on restart, switching cars keeps car’s stack in tact
- New physically-based glow model for engine headers/turbos
- Spread out car body unlock years so they are less clumped up
- Imported cars from 4.1 and earlier now correctly import wheel size limits
- Now materials can be assigned to intercooler pipe fixtures
- Limited photoscene resolution slider to something more workable
UI Fixes
- Improved demographic comparison tooltip
- Limited the markets selection in Markets Mode to the available regions that can be sold to
- Added undo buttons to photoscene camera settings
- Non-standard car material slots now show materials when they’re overridden
- Removed free-roam camera key bindings that conflicted with fixture/prop editing
- Fixed UI issue with locking/unlocking a car with multiple trims
- Fixed Avg. FPS Counter in graphics settings not working
- Fixed tag view not correctly saving tag modifications for cars and engines
- Fixed side stats panel demographics not showing blue “problem” indicator strips
- Fixed issue with reverting graphics setting change in the settings menu
- Fixed car paints without valid materials being considered as “chrome” in the car paint UI
- Fixed not being able to cancel comparing stats to another car
- Fixed changing stat comparison mode losing comparison data
- Fixed cabin/cargo volumes on the model/trims page showing an M instead of a numerical value
- Fixed all side stats panel demographics all having red warning strip
- Fixed flash rate of fixtures changing in low framerate animatic renders
- Fixed “currently installed engine” not being blank when no engine is selected
- Fixed pinning of demographics to top of side stats not working on market screen
- Fixed wheelbase sliders on car body selection UI to having incorrect number of steps
- Fixed tag sorting UI not doing anything when in tag view
- Fixed car pricing UI not allowing manual pricing input
- Fixed fixtures not unlocking when becoming invalid
- Fixed resetting photo scene camera settings also reset level settings
- Fixed selecting a second car added to a photoscene causing the props tab to be selected
- Fixed some morphs/bones not showing up as UI sliders
- Fixed camera settings not loading when loading a photo scene preset
Art Fixes
- Added back in some of the older number plates (like Eco and Concept)
- Fixed issue with flickering headlights
- Fixed 2010s engine design room using car designer reflection
- Fixed V16 turbo mechanical single intake missing the actual intake
- Fixed new car bodies (RB_60s_sports) not being able to fit rear engines properly
- Fixed issues with 82_gen_trim
- Fixed Rouen 46 bodies having bad wheel diameters
- Fixed issues with possible fixture ray-cast misfires that affected Edgy00s car bodies and others
- Fixed issues with 70sUSCoupe_Kamback
- Fixed issues with fixture stamping on 08_KeiOR_etc
- Fixed unbounded bone on 10sHatch01-2drSedan
- Fixed bad material slot in 08_jpn_coupe_longnose_xl_cpp
- Fixed issue with broken normals on 40sGVP_Bumper fixture family
- Fixed 10s_us_SUV (and others) having tearing issues when placing fixtures close to the wheel wells
BeamNG Exporter Changes
- Fixed interior fixtures not being unbreakable in exports by default
- Fixed carbon fiber issues in exporter