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Monday, January 13, 2025

Nomad Survival Update Patch Notes

Nomad Survival update is now available to download on PC. According to the official Nomad Survival patch notes, the latest update addresses some bugs and crashes.

Previously, a major update added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Nomad Survival version will fix a few of these issues.

Check out more details below.

Nomad Survival Patch Notes

CHANGELOG

  • Introduced new Invocation system when opening Chests. What does it do? How does it work? You should play and find out.
  • <COMMUNITY> Introduced new system where you are presented more than 1 Relic to choose from when opening a Chest.
  • Introduced a Relic Reroll system where normal Rerolls can be spent to reroll your offered Relics, with an ever-increasing cost (resets each run).
  • Immaterial Cloak, Ascension, and the Quickling’s Weapon Skill no longer continue to play their SFX when the game is paused.
  • <COMMUNITY> When killing Boss enemies, if you don’t have the achievement for obtaining their Boss Skill yet, an internal variable will be increased by 1 each kill. When this variable reaches a certain number, the Boss Skill is guaranteed.
  • This should help for all of the people who are achievement hunting and are getting stuck having to grind out bosses to try and get their skills. This guarantee only happens if you have never gotten the skill before. The number of kills varies, but doesn’t go higher than 10 kills.
  • NOTE: Boss kill tracking has only been implemented with this update. Unfortunately, all past kills you’ve done will not count towards this number.
  • Ascension no longer stacks on itself if you have a lot of cooldown reduction and duration increases, which creates unintended results when the old Ascension expires while the new one is still active. You can still have Ascension up at all times, but it’ll no longer behave incorrectly.
  • The visual aesthetic of opening a chest has been changed. The slot machine visuals did not particularly suit the theme of Nomad Survival and has been changed in favor of something more toned down.
  • When leveling up and choosing between skills, when using a gamepad or keyboard to navigate, you might’ve noticed that the mouse cursor takes priority. This has been changed. If there’s no movement detected in the mouse cursor, it will be ignored in favor of using a keyboard or gamepad to make a selection.
  • <COMMUNITY> The enemy that leaves behind the black pool during the Moonlight phase in The Crossroads now has a distinct outline.
  • Lowered the SFX volume of Crusader’s Weapon Skill.
  • The corridors going east and west in The Crossroads has been widened to be closer to the size of the north and south corridors.
  • This was not done just for sake of consistency. The paths going east and west were so small that they were causing problems with portals (which are bulky spawns).

BUG FIXES

  • Fixed issue where map event objects, such as the Crystallized Chest, would continuously play SFX of them being damaged while the game is paused. They wouldn’t actually be taking damage while paused, merely the SFX would loop.
  • Fixed issue where boss enemies could have less than 0 HP. This would display a visual bug with their HP bar that was confusing.
  • Fixed issue where enemies visually looked very stuttery when playing on Normal Speed.
  • Attempted to fix the issue where Crystalized Chests could be knocked back. Let me know if it still happens in your playthroughs.
  • Fixed issue where the line indicator of the Golem boss (and the final boss) of The Dry Marsh would be colored black if Infernal Ray was active

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