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Thursday, February 6, 2025

Abiotic Factor Version Hotfix 0.10.0.15324 Patch Notes – February 5, 2025

A new Abiotic Factor update Hotfix 0.10.0.15324 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Abiotic Factor update Hotfix 0.10.0.15324 will address some of these issues and bugs.

Read what is new and fixed in today’s Abiotic Factor patch. Read the official patch notes below.

Abiotic Factor Patch Hotfix 0.10.0.15324 Notes- February 5, 2025

Balance Tweaks:
  • Plutonic Blood is now available in an office, at a teleportation dispenser in the Atomic Division Labs (Dusk Reactor).
  • Volatile Exor no longer detonates as frequently.
  • Volatile Exor can now be killed during their detonation phase.
  • Field Battery recipe has changed to no longer require an Eel Organ as it now requires Crystalline Dust.
  • IS-0129 damage increased, including damage from exploding goo balls on surfaces
  • Some Gatekeepers are now weak to Acid. (IS-1029 deals Acid damage, by the way.)
  • Gatekeeper Witches are a bit tougher to kill.
  • Removed story progression requirement for trading an item in the trade inventory of one larvy boi.
  • The Rocket Launcher now weighs an amount of weight.
  • Sappers have slightly better eyesight, but worse peripheral vision.
Furniture Deployment Changes:
  • Fixed several issues where Deployables were not properly calculating their bounds, causing things like chests to not be placeable as close to walls as they should have been. This also corrected some ceiling-placement issues and would also fix a few other cases where deploying wouldn’t work.
  • Teleporter Pads now have better deployment rules, allowing for tighter fits.
  • Fixed an issue where some crates with lids would block deploying objects on top of them when the lid was open.
Trader Changes:
  • Trader Marion now trades Plutonic Carapace for a bit o’ scrap, once you’re down in Reactors.
  • After completing Security Sector, Trader Marion now sells what we can assume is a bootleg copy of IS-0099, if you’ve got the right goods to exchange for it. This should alleviate the issue for people who may have clumsily dropped their own IS-0099 into the tramway or something.
  • Traders should no longer randomly disappear mid-day and should typically stick around until midnight on the same day they arrive.
Other Changes / Bug Fixes:
  • If scientists leave an area where a character is talking to them, they will now be granted the correct story progression, recipes, and other rewards immediately to avoid softlock issues.
  • Cloud Reactor objective progression backup triggers fixed, so scientists who skip certain things might still get clear objectives.
  • Fixed a bug where a certain void space scary what the heck is going on area would allow you to skip a major portion of the Reactors by dying and respawning from there
  • Giant’s Pack now properly knows its supposed to be a backpack and should no longer lose item slots or cause other weird issues
  • Potential fix for an issue where scientists could fall through the floor when loading a specific area too slowly outside of Mist Reactor.
  • IS-0128 is now pettable when held in hands. (Secondary Fire by default.)
  • IS-0128 is now held properly when viewed by other scientists.
  • Fixed a spot in Reactor Tramway where some grates above very deadly spinning fanblades did not have collision.
  • Fixed a hole by a waterfall near Reactors monitoring room.
  • Fixed a hole underneath an elevator in Gale Reactor.
  • Fixed a hole above an elevator as well. The writer of these patch notes is not sure where that one was, but you won’t find it now either.
  • Fixed an area in Gale Reactor where scientists could science theirselves behind some yellow pipes. The fools!
  • Fixed a hole in some underwater rocks allowing for a sneaky peek into an even sneakier cove.
  • Fixed some floating lights in Mist Reactor.
  • Fixed an issue where scientists could swim down into a pool and unload the area they were in.
  • Lowered volume of a particular village leader
  • Giant’s Pack buff text when viewing item tooltip now indicates what it does
  • Fixed a bug where Lab Rats weren’t dropping certain higher tier resources as you progressed further into the story
  • Fixed our favorite tunnel-dwelling High Inquisitor standing up and playing an animation during one of his lines.
  • Quill Bolts have been renamed to Seeker Quills, to avoid confusion with other Bolt-type weapons.
  • Fixed being able to select locked background scenes with right click.
  • Fix some citizens of Anteverse 23 standing around braindead. And not in like, the way they’re supposed to because, you know. The way they are.
  • Increased reliability of a Sapper showing up where he’s supposed to in the Atomic Labs control room
  • Fixed reliability of glass breaking during Sapper introduction in Atomic Labs control room.
  • Dr. Jager should no longer bleed pink. We decided, in fact, he doesn’t need blood, pink or otherwise, and we’re sticking to that decision.
  • Fixed a very high-res stone texture. Stop trying to look GOOD, this is Abiotic Factor.
  • Exor Spirit will no longer collide with characters, including you.
  • Added a fix for spears and other thrown weapons falling through walls in certain cases.
  • Fixed an issue with the Exor Armor Set not properly stopping leg-breakage with 2 or more pieces equipped.
  • Added interactable liquid to many of the slopes in the Cloud Reactor area. These are still not fishable, but you can scoop from them as a resource, including with IS-0128.
  • Added interactable (and fishable) liquid to the area outside of Cloud Reactor Tram Station.
  • Fixed distant levels disappearing for the host when another scientist is in that level.
  • Fixed Hardlight Shield causing some strange bright lights to start propagating around your person. Very normal stuff, really.

Download Abiotic Factor update Hotfix 0.10.0.15324 on PC.

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