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Monday, October 12, 2026

Age of Darkness Final Stand Update 0.6.0 Patch Notes

Age of Darkness Final Stand update 0.6.0 is now rolling out on PC (Steam). According to the official Age of Darkness Final Stand patch notes, the latest update 0.6.0 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Age of Darkness Final Stand patch 0.6.0 will fix a few of these issues.

Check out more details below.

 Age of Darkness Final Stand 0.6.0 Patch Notes

 

Improvements
  • New Hero: Vizargo, The Consumed Hand.
  • New Building: Triage Tent
  • New Resources & Villagers Panel.
  • New Enemy Damage Multipliers for Heroes.
  • New Enemy Damage Multipliers for Arbalests.
  • New Enemy Damage Multipliers for Impalers.
  • Localisation for New Features.
Additional Changes
  • Stun Durations are now Individual rather than Global.
  • Enemies who are Stunned stop attacking for the duration of the Stun debuff.
  • Increased Pikeman Health.
  • Increased Pikeman Cost.
  • Pikeman no longer needs to be researched.
  • Increased Arbalest Cost.
  • Lowered Arbalest Damage.
  • Lowered Arbalest Health.
  • Lowered Arbalest Movement Speed.
  • Increased Flamer Movement Speed
  • Flamer no longer needs to be researched.
  • Lowered Grand Bellows Damage.
  • Lowered Upkeep on Fishing Port.
  • Added Pikeman to the pool of Units that can spawn from Points of Interest.
  • Triage Tent has been added to the Hotkey Overrides Menu.
  • Added the functionality to Keybind ‘Select All Catapults’ and ‘Select All Pikeman’ under the Units Count Menu .
  • The ‘Hotkey Overrides’ Ability subsection now dynamically updates for each Hero.
  • Updated the Charge Skill description to more accurately reflect the Skill.
  • Updated the Hold Command description to more accurately reflect the Command.
  • Updated VFX for Points of Interest.
  • Added Vizargo Voice actor and 1518 Studios to Credits.
Crashes
  • Fixed a crash that would occur when inputs were pressed during the loading screen.
Fixes & Changes
  • Fixed an issue where the Player could not sell Buildings when Shift Selecting multiple Buildings of different types.
  • Fixed an issue where Buildings could be repaired using the Repair All Hotkey with Rusty Tools applied.
  • Fixed an issue where the Ballista Tower would fire projectiles while upgrading to the Grand Ballista Tower.
  • Fixed an issue where Enemies were not being stunned by Sentinels on the first hit.
  • Fixed an issue where Catapults would overshoot their target.
  • Fixed an issue where Impalers would do the incorrect amount of Damage to Spitters when Horrified.
  • Fixed an issue where Nightmares are not being aggroed when shot by Towers.
  • Fixed an issue where Dark Essence does not drop from Elite enemies if a Ballista Tower lands the final shot.
  • Fixed an issue where the Hero Select button would overlap with the Hero Description text box if the Ui Scaling is Set to 125%.
  • Fixed an issue where Buildings only show construction progress when filled with Villagers.
  • Fixed an issue where Units do not have flavour text after selecting a Training Hall that is training Unit.
  • Fixed an issue where the Skill Tree notifier would display the incorrect number of Upgrades available.
  • Fixed an issue where the Cursor is not always changing to a Sword when hovering over Enemies close to the edge Vision.
  • Fixed an issue where the resources panel would appear above Houses while building.
  • Fixed an issue where Crawlers could stack on top of each other.
  • Fixed an issue where the Units mesh would overlap.
  • Fixed an issue with the Archers animation when switching between Idle State and Running.
  • Fixed an issue with Edwin’s Animation when switching between Idle State and Attack.
  • Fixed an issue where Crushers could get stuck in between two Animation loops when chasing a Flamer.
  • Fixed an issue where no Death Night music would play when loading into a Save from the previous Version.
  • Fixed an issue where no music would play on Death Night 1.
  • Fixed an issue where the Gatherers text in the Resource Hoverbox was not localised for non-English languages.
  • Fixed an issue where the Tax Earnings text in the Gold Income Hoverbox is cut-off in Russian
  • Fixed an issue where the Dangerously Familiar Hardship description was not localised in non-English languages.
  • Fixed an issue where Autosaves text in the Load Save menu overlaps in French.
  • Fixed an issue where the Return to Menu button from Credits was not localised in non-English languages.
  • Fixed an issue where the Credits title was not localised in multiple non-English languages.
  • Fixed an issue where the Navigate Back button is not localised in multiple non-English languages.
  • Fixed an issue where the Revive button and description are not localised in non-English languages.

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