19.9 C
New York
Friday, February 28, 2025

Arma Reforger Update 1.2.0.76 Patch Notes – July 18, 2024

A new Arma Reforger update 1.2.0.76 released on PC. According to the official Arma Reforger patch notes, the latest update 1.2.0.76 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Arma Reforger patch 1.2.0.76 will fix a few of these issues.

Check out more details below.

Arma Reforger Patch 1.2.0.76 Notes – July 18, 2024

General
  • Changed: HDR Darkness and brightness limits, target brightness and shutter limits by weather cycle
  • Changed: Bleeding visible on the clothes will now get gradually more intense as the bleeding continues
  • Changed: When creating streams for proxies, use array holding all proxy nodes, instead of traversing node hierarchy
  • Changed: Increased callsign pool for FIA from 128 to 360 to prevent warnings from being spawned
  • Tweaked: Fuse time on the colored flares is the same as on the white ones
  • Fixed: Clothes would not update the replication parent when an item was inserted/removed
  • Fixed: Doors were always visually closed after reconnecting or joining game in progress
  • Fixed: Ability to process multiple open door requests over multiple frames to make sure they all get processed by the animation graph
  • Fixed: Switching seats and exiting vehicle when primary door is obstructed
  • Fixed: Accessibility points of Ural 4320
  • Fixed: Explosive charges being garbage collected straight from player inventory and storage containers
  • Fixed: Missing fuel progress bar on jerry cans
  • Fixed: Focus on last focused storage slot when switching from storage mode
  • Fixed: Highlights on storage no longer ignore equipment storage components when searching for free slots
  • Fixed: Pop-up notifications were either not working at all in certain scenarios or they are stuck in queue and displayed at once in a row
  • Fixed: Dragging an item on a supply box transferred it to player’s inventory
  • Fixed: Weapon inspection took magazines attached to other weapons in the player’s inventory
  • Fixed: Time until the detonation of explosive charges would be incorrect for GM that was not a host
  • Fixed: Exiting a flipped or semi-flipped vehicle sometimes caused character to teleport below ground
  • Fixed: CompartmentManager was not found on compartments that were in a slot
  • Fixed: Remove duplicated Hierarchy components in compositions and CTI instances
  • Fixed: Characters were snapped to canopy on net machine guns on turret exit
  • Fixed: US roadblock navmesh recalculation
  • Fixed: Explosive charges wouldn’t stream in properly for proxy clients
  • Fixed: Replication should create all streams for proxies even if user code modifies node hierarchy in RplLoad callback
  • Fixed: Checking for item usage as a condition for being able to get out of vehicle
  • Fixed: Cancel item use when getting out of car
  • Fixed: Optimized simulation of bloody clothes
  • Fixed: Low ready stopped working after arbitrary conditions failed: changing stance, lean or changing firemode
  • Fixed: If shot while wearing clothes, your skin will now show damage after removing the clothes
Stability
  • Fixed: Spawning UAZ-469 with PKM in Pause crashes the game
  • Fixed: Freeze during navmesh tracing
  • Fixed: VME when no EditorManager is found
  • Fixed: Crash due to missing handlers
  • Fixed: Memory leak in BaseLoadoutClothComponent
  • Fixed: Rare RoadBlockManagerCrashes
  • Fixed: Logs spamming about unknown keywords in prefab of M60D
  • Fixed: Memory leaks related to road network
  • Fixed: Added Group and Tripod Catalog to CIV faction and faction less to remove error spamming
  • Fixed: A possible crash with explosive charges attached to destructible entities
  • Fixed: -disableAI param shouldn’t crash anymore
  • Fixed: ScriptCompiler: push/pop of plain pointers not working
  • Fixed: Memory leak in bt::NativeVariable
  • Fixed: Memory leak for 2 static instances of DamageContext and DotDamageEffectTimerToken
  • Fixed: Error spam because placeable item was changing its parent before it was properly removed from player inventory
  • Fixed: Crash with _WEAPONFIRED event in turrets
  • Fixed: VME with _SCRCampaignMilitaryBaseComponent
  • Fixed: Potential nullpointers in AnimatedAmmoBeltSystem and bloodOnClothesSystem
  • Fixed: Streamable parameter was turned off on deployable radio’s RplComponent causing all AI with radios to be streamed to clients at all times
AI
  • Fixed: AIs would not get out of BTR
  • Fixed: Helicopter pilot slot should not be occupied by AI
  • Fixed: Commanded AI now respond in voice to commands in MP
  • Fixed: Behavior of AIs when group leader dies
Modding
  • Added: Ability to get AnimationController from AnimationControllerComponent
  • Added: BaseProjectileComponent.SetInstigator
  • Changed: Switched _mCharacterOwner in _SCRGadgetComponent from IEntity to ChimeraCharacter
Scenario Framework
  • Fixed: Deliver vehicle tasks could get completed when the player reaches the task even without the vehicle
  • Fixed: AI Action Getter optional state wrongly retrieving AI slot
  • Fixed: _ON_TASKSINIT tasks that are further down in hierarchy do not get spawned by scenario framework
  • Fixed: Setting max tasks to more than 5 makes the framework spawn way more tasks than intended
  • Fixed: Task Clear Area sometimes could not be finished

Download Arma Reforger update 1.2.0.76 on PC.

Related articles

Star of Providence Update Patch Notes – February 28, 2025

A new Star of Providence update patch notes are...

Peripeteia Update 20250227.08723 Patch Notes – Feb. 28, 2025

Peripeteia update 20250227.08723 is now available to download on...

Nine-Ball Roulette Update Patch Notes – February 28, 2025

A new Nine-Ball Roulette update released on PC. According...

Counter-Strike 2 Update Patch Notes – Feb. 28, 2025

A new Counter-Strike 2 update released on PC. According...

Don’t Starve Together Version 657420 Patch Notes – February 28, 2025

A new Don't Starve Together update 657420 patch notes...