Battle Cry of Freedom update 221603D is now rolling out on PC (Steam). According to the official Battle Cry of Freedom patch notes, the latest update 221603D added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s Battle Cry of Freedom patch 221603D will fix a few of these issues.
Check out more details below.
Battle Cry of Freedom Patch Notes
- Standardized Muzzle Velocity deviation values of all Rifles, making it more consistent between rifles. They are now categorized into 3 categories: Smoothbores, Rifles and Flintlocks.
- Reduced Fonts Memory usage by 80 Megabyte.
- Reduced Sound Memory usage by 10 Megabyte.
- Reduced Texture Memory usage by 265 Megabyte.
- Reduced Terrain VRAM and Memory usage.
- Improved performance of Tree Trunks and Stumps.
- Reduced Base Bayonet-Melee damage of the Sharps Rifle with Socket Bayonet from 50 to 23.
- Increased projectile damage of the Sharps Rifle with Socket Bayonet.
- Decreased number of Artillery Bots assigned to players for Commander Battles.
- 13th VA and 20th ME now no longer have access to Smoothbore weapons. (i.e. 72nd PA and VMI will be more effective at close range, 13th VA and 20th ME more effective from a distance).
- Fixed floating Limber Buckets on all Cannon-Limbers.
- Fixed that the .54 Lorenz Ammo was using the .54 Minie Ball. It is now using its own Projectile.
- Changed default zeroing of the 12pndr Whitworth Rifle, the 3inch, 10pndr and 20pndr Parrott Rifle, hopefully fixing that they shoot low.
- Changed Bayonet of the Model 1816 Springfield Rifle.
- Names should no longer clip over player numbers in the Troop Menu.
- Diversified Accuracy values of all Pistols and Revolvers.
- Fixed that the 1841 Mississippi Rifle Sights do not line up.
- Increased Ammunition Capacity of the 12pdr Coehorn Mortar Chest from 8 to 10 Shells per crate.
- Fixed the options menu buttons for keybinds and fixed resetting keybinds.
- Fixed that the spawn menu would automatically open up when you are out of lives.
- The spawn menu should no longer open while in the map editor.
- Player meshes and their guns should now be turned off when in the spawn menu.
- Changed Admin text for teleporting a player.
- Limited the chat input length to what the server actually allows as maximum input lenght.
- Fixed a bug with auto admin in melee.
- Removed help text for a keybind no longer available.
- Fixed memory leak with player/bot faces.
- Updated Polish and Chinese translations.
- Added Server name, Password, and Group Fight mode to the Admin Menu event category.
- Hitting escape on first join now opens the team selection menu.
- Changed team limitation from Union and Confederate to Attackers and Defenders.
- Fixed a bug with attacker and defender bot settings.
- Sapper Spawns can now only be placed greater than double the distance set in the Server settings from Home Spawns.
- Fixed some specular settings for various floor textures.
- Replaced Twist Rate and Drag Coef. with Accuracy, showing a value between 0 to 100.
- Added security for when players accidentally fall under the terrain.
- Changed the direction Commander Battle Bots would face when not targeting a player or bot.
