Battle Cry of Freedom update 222303D is now available to download on PC. According to the official Battle Cry of Freedom patch notes, the latest update 222303D addresses some bugs and crashes.
Previously, a major update 222303D added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Battle Cry of Freedom version 222303D will fix a few of these issues.
Check out more details below.
Battle Cry of Freedom version 222303D Patch Notes
New Features:
- Added Militia NCO to Organized Militia.
- Added a Deathbox to the top of Canyon, so players can no longer climb out of it.
- Added Carbines and Binoculars to all Artillery Limber Chests.
- Added a new feature so that AI soldiers should no longer get stuck on Sapper Defenses.
- Engineers now can construct Ammunition resupply Zones as well as Heal areas in Commander Battles.
- Clicking on a player on the Scoreboard will now allow you to open their Steam Profile.
- Added ability to make color-photos in the Uniform and Gear Editor.
- Added server setting for melee tracers. Works similar to bullet tracer settings.
- Added UI for common keys in HUD.
- Added bot status UI for numbers, health,and ammo.
- Added some new notifications for bots.
Changes and fixes:
- Reduced Texture Memory usage slightly.
- Slightly improved performance of various Lights on custom maps.
- Reduced load time by a few seconds when joining a server that has been running for a longer period of time.
- Reworked the Aim Sway system to be more in sync with the Server.
- Reworked the bullet random system for more realistic ballistics.
- Increased the weapon sway a bit.
- Bayonets now clip with the environment when aiming, making it easier to aim over objects, around corners or through loopholes.
- Reduced AI-Soldier accuracy with the Witworth rifle by 20%.
- Slightly decreased damage of Pritchett .58 Ball.
- Slightly Increased stun length for low damage hit effects.
- Sped up draw weapon and sheath weapon animations by 30%.
- Fixed a bug on Mountain Pass causing players to fall through the Train tracks.
- Fixed that some of the Pine trees would not fall over after breaking.
- Should have fixed that the destroyed Cactus would not fall over.
- Destructible Walls are now easier to destroy with Explosions.
- Reduced size of Sap Roller (Rolling Gabion) collider.
- Increased Build Point cost of Explosive Kegs from 28 to 38 build points.
- Fixed that Confederate Lieutenants did not have access to the Remington Revolver.
- Fixed sights on the 20pdr and 10pdr Parrott Rifle as well as the 12pdr Witworth.
- Gatling Guns are now no longer considered OP Artillery, i.e. they can be spawned on Commander battle Servers.
- Minor changes and fixes on various UI elements.
- Fixed that sometimes the Ping shown on Scoreboard was the wrong value.
- Clicking on Profile from Main Menu now always opens the Profile Screen.
- Server Filters are no longer retained after restarting the game.
- Should have fixed that the game did not recognize the users language correctly.
- Remove the spawn button from the escape menu in Battle and Commander Battle game modes.
- Changed the wording “Unofficial” to “Community” in the server list.
- Fixed some typos and grammar errors in the UI.
- Fixed that players could not go underneath the terrain i.e. basements.
- Fixed that custom maps would not check for the current player count, resulting in much to large maps being played on small population servers.
- Added confirmation for banning in alternative Admin menu.
- Fixed a bug with limbers on join, causing them to break.
- Updated the Italian translation.
- Added notification for when the round goes into overtime.
- Fixed that bonuses were not displayed for Milita troops.
- Changed how the Team balance in Commander Battles is calculated.
- Fixed a bug that caused map editor sceneprops to break when the map was reset.
- Fixed issue with parenting of props on map load.
