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Battle Cry of Freedom Update Patch Notes – May 26, 2022

Battle Cry of Freedom update is now rolling out on PC (Steam). According to the official Battle Cry of Freedom patch notes, the latest update added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Battle Cry of Freedom patch will fix a few of these issues.

Check out more details below.

Battle Cry of Freedom Patch Notes – May 26, 2022

New Features:

  • Added 350 meter sized Random and Custom maps.
  • Officers now give orders in French and English (British) when playing Napoleonic Era.
  • Added proper faction flags for Britain and France for flags on walls.
  • Engineer Spawns now display French and British Flags when those factions are being played.
  • Made reload circle apply to priming and firing the cannon.
  • Reload while walking setting also applies to toggling bayonet while moving.

Changes and fixes:

  • Fixed that Uniform Customization would sometimes break when selecting certain units.
  • Fixed a bug with player names in duel.
  • Changed player names in duel to be enemy.
  • Fixed a bug with going into RSS for players and bots that would make them bug out.
  • Sapper spawns that will die after so many spawns, will now die at end of frame rather than right after a player spawns.
  • Fixed a bug that would make players spawn at Home-Spawn when selecting a Sapper Spawn.
  • Changed the after-firing cooldown to .15 from .1 seconds to prevent an animation bug.
  • Changed some of the flare code to make them fly in a better gameplay manner.
  • Changed some code for bullets to hopefully fix percussion shots hitting invisible objects.
  • If you are using the “My Speed2 command, bots will run rather than walk when you are aiming, reloading, or using a cannon.
  • The buffs and auto admin player loops now occur at a faster rate, making them more up-to-date and responsive.
  • Fixed text clipping in the change map screen.
  • Fixed medley number of rounds setting for KotH not being read.
  • Changed sound notifications for your bots.
  • Changed the “All Charge” text when it happens automatically.
  • Fixed a bug when the server removed a bot.
  • Changed some of the Union and Confederate text to Team 1 and Team 2
  • Changed the minimum distance to be smaller for helping bots to stop pushing the cannon back to the pre-fire position.
  • Fixed a bug with on join and broken props, which would also cause issues on map/round reset.
  • Fixed several bugs with class limits for Skirmishers and Generals.
  • Toggle voip mute won’t trigger while typing in chat.
  • Hopefully fixed that doors sometimes break when joining the server.
  • Made the Occlusion culler pop a lot less by using timers.
  • Made the occlusion culler pop less by adding a grace border to spawn stuff in faster.
  • Made the camera not stay zoomed if you die while aiming.

Melee update

We are currently working on implementing a couple of changes and additions to our melee system, including new melee animations. Once the work on that is done, we intend to test these changes on a public beta test branch before setting them live for everyone. We will keep you updated on when those changes will be available to be tested.

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