Battle Cry of Freedom update is now available to download on PC. According to the official Battle Cry of Freedom patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Battle Cry of Freedom version will fix a few of these issues.
Check out more details below.
Battle Cry of Freedom Patch Notes
New Features:
- Added 6 new Community request banners.
- Added non-assigned key bind to make the mouse sensitivity in Scene Editor as low as possible while it’s being held.
- Added a setting to scale the compass/score UI.
Changes and fixes:
- Hopefully fixed various desync issues relating to corrupted or missing packets.
- Hopefully mostly fixed players desyncing when running into each other.
- Fixed an issue causing some of the banners not to be displayed correctly.
- Updated 2 Community Banners.
- Decreased Gatling Gun turn rate by 10%
- Apple trees should now fall to the ground when chopped down.
- Fixed incorrect scabbard of the Pattern 1796 Light Cavalry Sabre.
- Reduced backwards Walk and Run Speed.
- Fixed an issue with player colliders, causing players bumping into each other to desync more often than they should.
- Reduced musket bayonet melee downstab damage by 5%.
- Fixed that the reload animation would not play when moving while reloading was enabled.
- Added a cooldown to blocking and attacking after pushing.
- When crouched and in melee mode, players now deliver 30% less melee damage.
- After blocking an incoming attack, players now will have a 0.1 second long melee attack cooldown.
- Fixed that you could push while executing a melee attack.
- Decreased speed of block and attack direction changing slightly.
- Slightly reduced the stun length of low damage hits.
- Reduced the block cooldown after successfully executing a melee attack by 0.1 seconds.
- You now take more damage from melee if you are hit while reloading.
- Reload bonus and NCO bonus were increased to 10% from 5% per buff.
- Calling out militia should no longer yell “Engineer!”.
- Lieutenant now stands more to the left in the bot formation.
- Lieutenant will now only fire at targets that are close.
- Changed some of the code for randomly spawned props in the map editor.
- You now get notified if a spawn is no longer valid
- Added a new UI letting players know for how long they have to hold the Key-Cap in King of the Hill, Battle, and Commander Battle.
- Added a small delay timer on your bots spawning after you spawn if spawned in late or no one is on the other team.
- Made fog less likely to occur.
- Removed hardcoded melee penalty for skirmisher bots and replaced it with a setting we can adjust on a per-company basis.
- Server should no longer load large maps if there is a small player count.
