Bellwright update is now available to download on PC. According to the official Bellwright patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Bellwright version will fix a few of these issues.
Check out more details below.
Bellwright Patch Notes – June 19, 2024
Mastering Combat
- Added practice fights against your villagers and other players in co-op to hone your skills in combat safely.
- Added new difficulty settings for frequency and strength of brigand reclamation parties against liberated villages.
Structures
- Added ability to copy structure settings between buildings like priorities or storage filters when a structure supports all orders of the same type.
- Added buttons for structure renaming directly to management screens for an easier use.
- Made it impossible to build structures on top of mud and peat, so valuable resources aren’t lost; simply harvest them to build there.
- Fixed minable rocks getting destroyed by placing structures on top or near them.
- Fixed Weaver Loom and similar structures disappearing for clients in co-op.
Settlement Storage
- Made items still be considered available for production if stockpile storage rule Min is above 0; items used to be completely invisible until the Min is reached.
- Added ability to set up top-up orders for outpost deliveries, allowing consistent export of goods.
- Made outpost deliveries respect storage filter settings; food will be brought to Food Cellars, weapons to Weapon Racks, etc.
- Improved worker item delivery logic when canceling outdated deliveries in the settlement.
- Split Equipment storage filters into Armors, Weapons, Tools, Gear, and Ammo to allow more granular setup.
- Added Weapons and Tools storage filters for Weapon Rack.
- Fixed incoming item delivery not getting updated correctly after editing stockpile storage rules.
- Fixed items that are currently being delivered not counting towards top-up orders resulting in overproduction.
- Fixed not all items appearing on stockpile storage filter lists.
Villagers
- Overhauled book reading and introducing a menu about skills that will be improved, time of reading, and other useful information.
- Added Morale tab to villager inspect screen showing full information on what causes their current values.
- Made unemployed villagers start doing a job instantly after being assigned to it instead of waiting until the current walking destination is reached.
- Added ability to change priorities even when they’re grayed out; for example on villagers when a job isn’t available.
- Made villagers drop tools and resources to correct stockpiles respecting storage rules when they’re using staging ground, switching jobs, etc.
- Fixed villagers walking long distances to pick up loot bags near road signs.
- Fixed rare cases of workers getting stuck in behavior until switched to companions and back.
- Fixed trapper thinking the job is invalid if there are no delivery requests.
- Fixed trappers sometimes get stuck when not being able to skin caught animal.
- Fixed villagers getting stuck when using or walking near Rabbit Traps, Cabin, Lumbermill, and Forester.
User Interface
- Added reclamation party notification similar to raiders to indicate when they’re moving out.
- Added new unique icons to all knowledge books to distinguish between their types and tiers.
- Added unique icons to various items that had them shared, making it confusing which item is which.
- Added missing icons to the map screen for Iron Ore and Cotton locations.
- Adjusted positions of Granite icons on the map screen to match their locations better.
- Tweaked and cleaned up attributes screen and different skill effects.
- Removed map icons from fences, making it difficult to read what other structures are there.
- Fixed incorrect tooltip text on some of the bandit camp loot.
Guards & Companions
- Made Call to Arms allow switching reservists to either guards or companions for a quick army gathering.
- Made guards not switch to workers when starving; guards will instead flee from enemies in that case and try to eat, but stay as guard.
- Fixed enemies never disengaging when chasing player companions.
Tier 3 Improvements
- Added 2 new Advanced Pit Saws to Lumbermill with much more efficient recipes for planks than the low tier Pit Saw.
- Added Trapper Station and Drying Racks to Hunter’s Lodge.
Tier 1 Improvements
- Changed Lubomir’s quest to allow hiring before building a Housing Tent for him, so he helps to build his own house.
- Replaced Lubomir’s Primitive Club with Simple Axe to allow him to gather Logs for his Housing Tent.
- Made Outhouse unlock automatically after researching Farm instead of being buildable from the start; many of you were accidentally wasting resources on it too early.
- Slightly reduced building cost for Campfire, Foraging Camp, and Logging Camp to adjust the early grind before more workers become available.
- Tweaked Winter Cloak; added 2 armor value, changed the name to Fur Cloak, removed description about winter, as it currently doesn’t provide a buff.
Bandits
- Overhauled bandit camp migration to work properly in Highlands and Swamps; disabled migration in Lowlands as a starting area – Bandits will send migration parties from their camps to settle in lands previously cleared to allow for continuous gameplay.
- Added new bandit settlers coming to Karvenia when there aren’t any camps left, so they establish entirely new camps on uninhabited lands.
- Set up correct bandit camp threat areas to improve them for the overhauled camp migration.
- Removed map icons from quest camps not to make them seem like just another bandit camp.
- Fixed bandit patrols getting stuck inside camps in late game areas; should allow modders to read logs more easily now.
- Fixed bandit camp loot sometimes falling under the ground, preventing the camp’s icon from ever being removed after clearing it.
- Fixed one of the medium difficulty bandit camps having an easy camp icon.
Combat
- Made recovery time shorter for one-handed shields to better match other weapon types.
- Fixed combat modifiers to reduce attack speed penalty when using one-handed with shields.
Other Improvements and Fixes
- Made Old Coins and animal trophies be destructible in Outhouse; they were considered quest items before.
- Improved the timing of spawning weapon swing sound effects.
- Updated heavy weapon swing sounds to be unique from other weapons.
- Improved and tweaked various sound effects of characters landing on the ground.
- Tweaked concurrency settings on some UI sounds not to spam them when played close together.
- Added new UI sounds for managing sliders.
- Fixed various crashes caused by quests.
- Fixed incorrect tool tiers on some Tier 2 axes.
- Fixed feet sliding while stabbing with one-handed and shield.
- Fixed player-built lanterns having too strong and flickering lights.
- Fixed floating chest in Belltower POI.
Download Bellwright update on PC.