Blade & Sorcery update 1.0.2 is now available to download on PC. According to the official Blade & Sorcery patch notes, the latest update 1.0.2 addresses some bugs and crashes.
Previously, a major update 1.0.2 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Blade & Sorcery version 1.0.2 will fix a few of these issues.
Check out more details below.
Blade & Sorcery Patch 1.0.2 Notes – July 4, 2024
Crystal Hunt
- Updated inventory tutorial videos
- Fixed some typos in multiple languages related to the spelling of “Dalgarian”
- Fixed duplication bug when swapping inventory pages while grabbing an item in the inventory
- Fixed issues with the golem not stunning when it should
- Added missing T4 greatsword and dagger to the shop loot table
- Fixed issue with the player model breaking if they died while climbing the golem
- Fixed issues which can break golem fight
- Fixed gamemode gold death penalty causing all gold to be lost
- Fixed lore typos in English translation
- Fixed gold/shards not resetting on death
- Fixed item book duplication glitch
- Fixed outpost dungeons not using Very Large length for difficulty 4
- Fixed issue with golem crystal being storeable before the player kills the golem
Sandbox
- Added Very Large outpost dungeon length to Sandbox on the mapboard
Skills
- The player is immune to fall damage during airstrike, its reenabled after 0.5s
Modding
- Fixed modded crystal merging
- Fixed issue with ItemIds in ItemData not overriding ItemIds on the prefab consistently when spawning the item
- Made lore easier to mod via public methods
- Allow calling MergeCrystal directly for rudimentary cross-tree merge support
- Fixed errors when modded skill tree orbs are null
- Fixed ModsMenu event firing incorrectly.
- OnLocalGolemSet is now a static event, not a static Action
- Fix NRE with ThunderEntity.GetCenter
- Fix missing status duration on Thunderbolt
Fixes
- Fixes to prevent arcwire/teslawires causing glitchy decapitations
- Fixed memory leak with the skybox not being unloaded from dungeons
- Changed currencies so that they are only serialised to disk when the players inventory is saved
- Fixed issues where dying while climbing would cause the player to be disconnected from their body
- Prevent creatures breaking if spawned in shop
- Lowered vertical rope slide speed to prevent players from dying due to fall damage
- Optimised loading some json by a avoiding expensive operations that weren’t necessary
- Fixed mesh issues with Ascent, MiningHub, Townsquare, LostCove
- Fixed waterfall in SewerMaintenance
- Added items to Museum and Temple
- Fixed Observatory Support having no colliders
- Fixed one sided texture in Market
- Fixed bad granary hole
- Male Officer armor neck protector returns!
- EndTower optimizations
- Fixed CoastalFort causing a progression blocker due to out of bounds collider
- Added colisionHandler to Trapdoors
- Fixed negative collider in Main Menu
- Adjusted colliders for t4 short sword
- Long axes texture fixes
- Update VFX assets data files
- Many particle effects memory usage was optimized
- Fix duplicate charge sapping vid on skill tree
- Fixed Culling between Museum and GatheringHall
Download Blade & Sorcery update 1.0.2 on PC.