A new Blade & Sorcery update 1.0.5 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Blade & Sorcery update 1.0.5 will address some of these issues and bugs.
Read what is new and fixed in today’s Blade & Sorcery patch. Read the official patch notes below.
Blade & Sorcery Patch 1.0.5 Notes- November 5, 2024
Enhancements
- [Added] Armor tutorial
- [Added] Spell wheel tutorial
- [Added] Armor SFX – NPCs armors now make sound when they move and attack
- [Added] Improved android lightmapping to use HDR lightmaps
- [Added] Map board fades out when travelling.
- [Added] Support for Pico Trackers & New tracker calibration page on the main menu
- [Added] Tonemapping on android
- [Added] Comfort movement vignette
- [Added] Default hmd bindings for steamvr for index and vive cosmos
- [Added] Console command to make player invincible
- [Added] Console command to load a spell on the players hand
- [Added] Console command to take panoramic screenshots
Fixes
- [Fix] Added sound effect on arena crystal break
- [Fix] Added weapon rack position to bone
- [Fix] Can now click and hold on various UI buttons to increment values
- [Fix] Carpets not having collisions, things could fall through them
- [Fix] Eye lashes not being transparent
- [Fix] meteors not breaking when thrown against breakables
- [Fix] molten arc persisting on enemy weapons under very specific circumstances
- [Fix] thunder-sapping lightning not applying modifiers immediately
- [Fix] Shop keeper subtitle not changing language
- [Fix] Twin flame and swarm detonation event not unregistering correctly (fix flamewall stacking more and more effect each we reload level)
- [Fix] arcwire blocking TK
- [Fix] canvas on worldmap board being hidden by the mesh
- [Fix] creatures thinking they werent on the ground when going down stairs
- [Fix] handles being setup incorrectly on crates and broken crate parts
- [Fix] issue with spell wheel effects going missing when spammed open/close
- [Fix] placement of subtitles covering barons face
- [Fix] some death animations causing npcs to teleport to the side
- [Fix] some dynamic objects not being lit properly in dungeons
- [Fix] tribal shield not doing damage
- [Fix] twin flame fire line spawning instantly
- [Fix] LitMoss fixed detail maps not looking correct.
- [Fix] Navigation issues in home and arena and stairs in various scenes
- [Fix] Player hand stretching
- [Fix] Player hands will now snap back to the tracking origins if they are unnaturally far from the player.
- [Fix] Prevent merge when not casting spells
- [Fix] Prevent persistent items from being despawned by the level cleaner, fixes falchion and barons hat being despawned
- [Fix] UI sub menus toggle height according to the text lines count
- [Fix] Various mesh gap issues fixed across scenes/dungeons
- [Fix] Various translations and localisation UI components
- [Fix] Add delay to heatwave for when instant casting is enabled
Performance
- [Performance] Performance improvements for the mod manager
- [Performance Disable dynamic batching on android to save cpu
- [Performance] Android rendering useFastSRGBLinearConversion to 1
- [Performance] Atlased various icons
- [Performance] Change menu prefabs to use sprites to reduce draw calls
- [Performance] Culling improvements in tower
- [Performance] Fixed performance issue on android dungeons caused by garbage lighting data on the scene
- [Performance] Optimized many meshes
- [Performance] Prebake collision meshes on android
- [Performance] Reduced memory usage on android dungeons
- [Performance] change mirror to thunderbehaviour. Cache shader properties. Avoid checks in update when not active
- [Performance] dont play hinge creak noise when its barely moving
- [Performance] dont try updating finger poses when they are at the target weight
SDK
- [SDK] Added exclude type on container saver
- [SDK] Clean up animation data fields and remove unused melee animation datas
- [SDK] Fix cast left/cast right now calling cast side method to actually trigger spells
- [SDK] Fix item tool method issues, fix mod option linker not invoking value invokers, add TK enable/disable to player mana linker
- [SDK] Fixed protomap, compile issues, added ocean example
- [SDK] Fixed protomirror
- [SDK] Make note textgroupId and textId public
- [SDK] Move materialenumdrawerextended to the sdk so sdk shaders have drop downs
- [SDK] Prevent removal of License.txt in future SDK builds, include License.txt in project to copy if cleared
- [SDK] Put normalize + mix to mono macro in SDK/Examples/Characters/Facial Animation folder
- [SDK] Reserialize all animation JSONs
- [SDK] Strip _SOFTPARTICLES_ON on android globally as they need depth and thats not supported on android
- [SDK] Unstrip ModManager code which allowed JSONs in mod folders to load in SDK Catalog Editor
- [SDK] Added new events for DamagerEventLinker
- [SDK] Added owned parameter to spawn item command
- [SDK] Prevent exceptions and warnings if ItemModuleWardrobe effect ID is null or empty
- [Updated] Meta SDK from v68 to v69
- [Updated] PICO SDK to 3.0.0
Download Blade & Sorcery update 1.0.5 on PC.