19.9 C
New York
Sunday, November 24, 2024

Blade & Sorcery Version 1.0.5 Patch Notes – November 5, 2024

A new Blade & Sorcery update 1.0.5 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Blade & Sorcery update 1.0.5 will address some of these issues and bugs.

Read what is new and fixed in today’s Blade & Sorcery patch. Read the official patch notes below.

Blade & Sorcery Patch 1.0.5 Notes- November 5, 2024

Enhancements

  • [Added] Armor tutorial
  • [Added] Spell wheel tutorial
  • [Added] Armor SFX – NPCs armors now make sound when they move and attack
  • [Added] Improved android lightmapping to use HDR lightmaps
  • [Added] Map board fades out when travelling.
  • [Added] Support for Pico Trackers & New tracker calibration page on the main menu
  • [Added] Tonemapping on android
  • [Added] Comfort movement vignette
  • [Added] Default hmd bindings for steamvr for index and vive cosmos
  • [Added] Console command to make player invincible
  • [Added] Console command to load a spell on the players hand
  • [Added] Console command to take panoramic screenshots

Fixes

  • [Fix] Added sound effect on arena crystal break
  • [Fix] Added weapon rack position to bone
  • [Fix] Can now click and hold on various UI buttons to increment values
  • [Fix] Carpets not having collisions, things could fall through them
  • [Fix] Eye lashes not being transparent
  • [Fix] meteors not breaking when thrown against breakables
  • [Fix] molten arc persisting on enemy weapons under very specific circumstances
  • [Fix] thunder-sapping lightning not applying modifiers immediately
  • [Fix] Shop keeper subtitle not changing language
  • [Fix] Twin flame and swarm detonation event not unregistering correctly (fix flamewall stacking more and more effect each we reload level)
  • [Fix] arcwire blocking TK
  • [Fix] canvas on worldmap board being hidden by the mesh
  • [Fix] creatures thinking they werent on the ground when going down stairs
  • [Fix] handles being setup incorrectly on crates and broken crate parts
  • [Fix] issue with spell wheel effects going missing when spammed open/close
  • [Fix] placement of subtitles covering barons face
  • [Fix] some death animations causing npcs to teleport to the side
  • [Fix] some dynamic objects not being lit properly in dungeons
  • [Fix] tribal shield not doing damage
  • [Fix] twin flame fire line spawning instantly
  • [Fix] LitMoss fixed detail maps not looking correct.
  • [Fix] Navigation issues in home and arena and stairs in various scenes
  • [Fix] Player hand stretching
  • [Fix] Player hands will now snap back to the tracking origins if they are unnaturally far from the player.
  • [Fix] Prevent merge when not casting spells
  • [Fix] Prevent persistent items from being despawned by the level cleaner, fixes falchion and barons hat being despawned
  • [Fix] UI sub menus toggle height according to the text lines count
  • [Fix] Various mesh gap issues fixed across scenes/dungeons
  • [Fix] Various translations and localisation UI components
  • [Fix] Add delay to heatwave for when instant casting is enabled

Performance

  • [Performance] Performance improvements for the mod manager
  • [Performance Disable dynamic batching on android to save cpu
  • [Performance] Android rendering useFastSRGBLinearConversion to 1
  • [Performance] Atlased various icons
  • [Performance] Change menu prefabs to use sprites to reduce draw calls
  • [Performance] Culling improvements in tower
  • [Performance] Fixed performance issue on android dungeons caused by garbage lighting data on the scene
  • [Performance] Optimized many meshes
  • [Performance] Prebake collision meshes on android
  • [Performance] Reduced memory usage on android dungeons
  • [Performance] change mirror to thunderbehaviour. Cache shader properties. Avoid checks in update when not active
  • [Performance] dont play hinge creak noise when its barely moving
  • [Performance] dont try updating finger poses when they are at the target weight

SDK

  • [SDK] Added exclude type on container saver
  • [SDK] Clean up animation data fields and remove unused melee animation datas
  • [SDK] Fix cast left/cast right now calling cast side method to actually trigger spells
  • [SDK] Fix item tool method issues, fix mod option linker not invoking value invokers, add TK enable/disable to player mana linker
  • [SDK] Fixed protomap, compile issues, added ocean example
  • [SDK] Fixed protomirror
  • [SDK] Make note textgroupId and textId public
  • [SDK] Move materialenumdrawerextended to the sdk so sdk shaders have drop downs
  • [SDK] Prevent removal of License.txt in future SDK builds, include License.txt in project to copy if cleared
  • [SDK] Put normalize + mix to mono macro in SDK/Examples/Characters/Facial Animation folder
  • [SDK] Reserialize all animation JSONs
  • [SDK] Strip _SOFTPARTICLES_ON on android globally as they need depth and thats not supported on android
  • [SDK] Unstrip ModManager code which allowed JSONs in mod folders to load in SDK Catalog Editor
  • [SDK] Added new events for DamagerEventLinker
  • [SDK] Added owned parameter to spawn item command
  • [SDK] Prevent exceptions and warnings if ItemModuleWardrobe effect ID is null or empty
  • [Updated] Meta SDK from v68 to v69
  • [Updated] PICO SDK to 3.0.0

Download Blade & Sorcery update 1.0.5 on PC.

Related articles

Blackthorn Arena: Reforged Update Patch Notes – November 23, 2024

A new Blackthorn Arena: Reforged update patch notes are...

Lucky Hunter Update 241123 Patch Notes

A new Lucky Hunter update 241123 released on PC....

Idle Sphere Version 1.20.1 Patch Notes – November 23, 2024

Idle Sphere update 1.20.1 is now rolling out on...

ZEPHON Version 1.0.8 to 1.0.10 Patch Notes – Nov. 23, 2024

ZEPHON update 1.0.8 to 1.0.10 is now available to...

Slice & Dice Update 3.1.20 Patch Notes – Nov. 23, 2024

Slice & Dice update 3.1.20 is now available to...