A new Blade & Sorcery update 1.0.7 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Blade & Sorcery update 1.0.7 will address some of these issues and bugs.
Read what is new and fixed in today’s Blade & Sorcery patch. Read the official patch notes below.
Blade & Sorcery Patch 1.0.7 Notes- February 26, 2025
FEATURES
- Added height offset feature in options book (Seated mode)
- Mod Manager in-game report functionality
FIXES
- Creatures should no longer play death animations if they died while in the air
- Bhaptics integration fix
- Metal textures being too dark in infuser room on Android
- Fix localisation not updating in character creator
- Fix dungeon arena gates not opening if enemies died through weird means
- Fix for gravity holes on end tower puzzle disappearing
- Fix for grip on index/vive controllers. Added back grabGripAction for SteamVR
- Fix for stabbing an edible object then eating it makes the edible object stay stuck
- Fix inventory orb lagging behind the player
- Fix issue with missing items not being returned to the player stash if they fell through the ground
- Fixed TK Problem on Small Crate
- Fixed an edible audio not being linked to volume controls
- Fixed gamemode option description not updating
- Fixed lighting in dungeon not using normal maps on Android
- Fixed hole in mesh in temple
- Fixed wearable sfx not linked to volume controls
- Made Crate able to be stored in Inventory
- Fixed TK Issue on crate
- Mod manager TOS localised
- Fixed some VFX not fading to black when changing level on Android
- Prevent Gravity Hammer from picking up the player
- Prevent backing out of mod manager when its loading to prevent invalid state
- Fixed not being able to grab Dalgarian door orb with your hands
- Underwater1 Mesh fix for lighting
- Updated new mods warning Spanish translation
- Improved light probes in UrbanStreets2
- Possible fix for lore not being saved on Android
- Fixed issue with static batching breaking vertex data on pcvr
- Fixed blue glow on things in home on PC
- [Debug] Add slice random button to spectator for dismemberment testing
- [Debug] Added button to spawn an item owned or not owned by the player in QA menu
- [Debug] Dev mode command line arg added
PERFORMANCE
- Lots of mesh optimisations within Dalgarian dungeons
- Optimised Market exterior terrain
- Reduced animation memory usage
- Unlocked additional GPU level on Meta headsets for improved GPU performance
SDK
- Add “AppendNextDrawer = true” to uses of ValueDropdown in SDK to allow modders to type in custom IDs instead of using the dropdown
- Add persistent levels list to Crystal Hunt GameMode class + JSON for persistent levels other than the shop
- Compile fixes . $4w45 Move capture audio syncer out of editor folder to fix missing scripts error
- Separate face property bindings so the shopkeeper face bindings can be included in the SDK
- URP changes annotated
- Expand player mana events to include spell casting, add skill count to skill event linker to check loaded skills
- Add creature tool methods to equip apparels
- Methods to unequip apparels in CreatureTool
- Add level module to define shop data ID in JSON
- Add messageSkipEvent as alternative to onMessageSkip in SDK
- BrainModuleSpeak now automatically closes the jaw when not speaking
- Fixed issue with ethnic groups on creatureData not merging properly
Download Blade & Sorcery update 1.0.7 on PC.