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Blade & Sorcery Version 1.0.7 Patch Notes – February 26, 2025

A new Blade & Sorcery update 1.0.7 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Blade & Sorcery update 1.0.7 will address some of these issues and bugs.

Read what is new and fixed in today’s Blade & Sorcery patch. Read the official patch notes below.

Blade & Sorcery Patch 1.0.7 Notes- February 26, 2025

FEATURES
  • Added height offset feature in options book (Seated mode)
  • Mod Manager in-game report functionality
FIXES
  • Creatures should no longer play death animations if they died while in the air
  • Bhaptics integration fix
  • Metal textures being too dark in infuser room on Android
  • Fix localisation not updating in character creator
  • Fix dungeon arena gates not opening if enemies died through weird means
  • Fix for gravity holes on end tower puzzle disappearing
  • Fix for grip on index/vive controllers. Added back grabGripAction for SteamVR
  • Fix for stabbing an edible object then eating it makes the edible object stay stuck
  • Fix inventory orb lagging behind the player
  • Fix issue with missing items not being returned to the player stash if they fell through the ground
  • Fixed TK Problem on Small Crate
  • Fixed an edible audio not being linked to volume controls
  • Fixed gamemode option description not updating
  • Fixed lighting in dungeon not using normal maps on Android
  • Fixed hole in mesh in temple
  • Fixed wearable sfx not linked to volume controls
  • Made Crate able to be stored in Inventory
  • Fixed TK Issue on crate
  • Mod manager TOS localised
  • Fixed some VFX not fading to black when changing level on Android
  • Prevent Gravity Hammer from picking up the player
  • Prevent backing out of mod manager when its loading to prevent invalid state
  • Fixed not being able to grab Dalgarian door orb with your hands
  • Underwater1 Mesh fix for lighting
  • Updated new mods warning Spanish translation
  • Improved light probes in UrbanStreets2
  • Possible fix for lore not being saved on Android
  • Fixed issue with static batching breaking vertex data on pcvr
  • Fixed blue glow on things in home on PC
  • [Debug] Add slice random button to spectator for dismemberment testing
  • [Debug] Added button to spawn an item owned or not owned by the player in QA menu
  • [Debug] Dev mode command line arg added
PERFORMANCE
  • Lots of mesh optimisations within Dalgarian dungeons
  • Optimised Market exterior terrain
  • Reduced animation memory usage
  • Unlocked additional GPU level on Meta headsets for improved GPU performance
SDK
  • Add “AppendNextDrawer = true” to uses of ValueDropdown in SDK to allow modders to type in custom IDs instead of using the dropdown
  • Add persistent levels list to Crystal Hunt GameMode class + JSON for persistent levels other than the shop
  • Compile fixes . $4w45 Move capture audio syncer out of editor folder to fix missing scripts error
  • Separate face property bindings so the shopkeeper face bindings can be included in the SDK
  • URP changes annotated
  • Expand player mana events to include spell casting, add skill count to skill event linker to check loaded skills
  • Add creature tool methods to equip apparels
  • Methods to unequip apparels in CreatureTool
  • Add level module to define shop data ID in JSON
  • Add messageSkipEvent as alternative to onMessageSkip in SDK
  • BrainModuleSpeak now automatically closes the jaw when not speaking
  • Fixed issue with ethnic groups on creatureData not merging properly

Download Blade & Sorcery update 1.0.7 on PC.

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