BlazBlue Entropy Effect update is now available to download on PC. According to the official BlazBlue Entropy Effect patch notes, the latest update addresses some bugs and crashes.
Previously, a major update added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s BlazBlue Entropy Effect version will fix a few of these issues.
Check out more details below.
BlazBlue Entropy Effect Patch Notes – April 25, 2025
Improvement and New Contents to the Tactic System
- Introduced numerous build styles: Electric – Electric Pillar; Ice – Hail; Ice – Ice Sword; Blade – Flying Blade; Umbra – Shadow Mark; Toxin – Bubble Pufferfish.
- Several new Double Tactics have been added.
- During battles, all five trigger slot within the same Tactic Tree now have the potential to acquire Double Tactics.
- Mechanics and numerical values of existing Tactic styles, such as Poison, Burn, and Icicle, etc., have been optimized.
- Resolved an issue where certain Double Tactics failed to activate in the correct sequence.
- Addressed various issues within the Tactic system.
ICEY Optimizations & Bug Fixes
- Fixed a problem where MP was consumed too early during additional dashes requiring MP.
- Resolved a bug preventing immediate Attacks after exiting the [Resonance] state.
- Fixed the incorrect damage conversion ratio for [Shift] MP.
- Fixed a bug where [Vitality] was consumed during a dodge state.
- Improved the smoothness of Attacks and Skills following the end of [Electron Flow].
- Enhanced the fluidity of Attacks and Skills after performing a dash.
- Fixed an issue where the in some Potential Synergies could not continuously use [Neutralize].
- Fixed an issue where the Potential Synergies [Shadow Dance] did not restore SP upon hitting enemies.
- Added new Potential Synergies for [Neutralize], [Vertical Cut], [Coupling], [Vitality], and other Potentials.
- Optimized the operational performance of [Deadly Disc].
- The move [Shift] can now be used even without MP.
Hazama Optimizations & Bug Fixes
- Increased Hazama’s base ATK.
- Increased the damage multiplier for the enhanced attacks of the Potentials [Rising Fang] and [Falling Fang].
- Fixed an issue where Hazama might behave abnormally while recovering HP.
- The operation judgment conditions for the Potential [Shadow Serpent] action not to bounce have been relaxed.
- In the Potential [The Serpent’s Unholy Wrath] combo, players can now adjust their vertical position using the ↑ and ↓ keys.
- The likelihood of a long press being registered when frequently clicking the [Skill] during the release process of [Jormungand] has been reduced.
- The duration of [Jormungand] has been extended.
- The timing of the final hit in the Potential [Horde of Hungry Souls] has been adjusted to better match the visual effects.
- The hit judgment range of [Ouroboros] has been adjusted.
- The judgment rules for triggering [Serpent’s Benediction] and [Serpent’s Redemption] during ‘dragging’ and ‘swinging’ have been modified.
- Resolved an issue where attacks did not activate during the ‘swing’ motion.
- Reduced the initially excessive MP absorption rate of [Eternal Coils of the Dragon Serpent].
- [Hungry Coils] now registers as hitting an ungraspable target upon hitting a wall.
- Addressed a bug where [Venomous Bite] could not be cast despite sufficient MP, if SP was lacking.
- Modified the counter mechanics of [Venomous Bite] to minimize instances where it failed to deal damage after activation.
- Revised the activation criteria for certain combinations in [Serpent’s Snare] and [Universal Enhancement].
- New Potential Synergies have been added for [Serpent’s Benediction], [Serpent’s Snare], and [Horde of Hungry Souls], and etc..
Optimizations & Bug Fixes for Other Prototypes
- An additional stealth effect has been added to Hibiki’s Potential [Oblivion Glaive].
- The control feel of Taokaka’s Potential [Cat Spirit Two!] during a long press Attack in mid-air has been improved.
- An issue with Kokonoe’s Potential [Armament No.8EE “Meteor Carpet Storm vE.24”] has been fixed, where the latter half dealt abnormal damage and failed to trigger the Tactics.
- An issue where the spatial gate summoned by Λ-No.11- could not Attack the Defiling Eye on the ground has been resolved.
- Fixed the incorrect combination condition for [George XIII] in Rachel’s Potential [Ivy Blossom].
- Improved the feedback when Jin successfully performs a sword draw block.
Optimizations and Bug Fixes
- Enhanced Susanoo’s combat performance in Advanced Transcendence difficulty by introducing new moves and abilities.
- Advanced Transcendence difficulty now features additional activatable Entropy Buffs.
- The effect ‘Inheritance Tactic Refresh 1/2 times’ at 35 and 85 Entropy has been changed to ‘You can refresh a total of 1/2 times in the Black Market, Trial, and Covenant Space’.
- The Entropy Effect ‘Reduced Potential Options’ now has a maximum limit of 1.
- A ‘Disable Character Slow Motion’ option has been added to the game settings, allowing players to deactivate effects such as perfect dodging that slow down actions.
- Voiceover options for both BlazBlue and non-BlazBlue characters, including bosses, have been added to the game settings.
- A frame rate cap setting has been added in the game settings.
- The default font sizes for various languages have been optimized.
- Certain unreasonable traps in the Research Base stage have been removed.
- A warning prompt has been implemented to alert players when enemies perform melee attacks outside their field of view.
- Various audio performances have been added and optimized.
- An attempt has been made to resolve the issue of missing tornado effects during battles with the Serpent of Destruction.
- Resolved various issues that were impacting the user experience.
Download BlazBlue Entropy Effect update on PC.