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BlazBlue Entropy Effect Update Patch Notes – April 25, 2025

BlazBlue Entropy Effect update is now available to download on PC. According to the official BlazBlue Entropy Effect patch notes, the latest update addresses some bugs and crashes.

Previously, a major update added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s BlazBlue Entropy Effect version will fix a few of these issues.

Check out more details below.

BlazBlue Entropy Effect Patch Notes – April 25, 2025

Improvement and New Contents to the Tactic System
  • Introduced numerous build styles: Electric – Electric Pillar; Ice – Hail; Ice – Ice Sword; Blade – Flying Blade; Umbra – Shadow Mark; Toxin – Bubble Pufferfish.
  • Several new Double Tactics have been added.
  • During battles, all five trigger slot within the same Tactic Tree now have the potential to acquire Double Tactics.
  • Mechanics and numerical values of existing Tactic styles, such as Poison, Burn, and Icicle, etc., have been optimized.
  • Resolved an issue where certain Double Tactics failed to activate in the correct sequence.
  • Addressed various issues within the Tactic system.
ICEY Optimizations & Bug Fixes
  • Fixed a problem where MP was consumed too early during additional dashes requiring MP.
  • Resolved a bug preventing immediate Attacks after exiting the [Resonance] state.
  • Fixed the incorrect damage conversion ratio for [Shift] MP.
  • Fixed a bug where [Vitality] was consumed during a dodge state.
  • Improved the smoothness of Attacks and Skills following the end of [Electron Flow].
  • Enhanced the fluidity of Attacks and Skills after performing a dash.
  • Fixed an issue where the in some Potential Synergies could not continuously use [Neutralize].
  • Fixed an issue where the Potential Synergies [Shadow Dance] did not restore SP upon hitting enemies.
  • Added new Potential Synergies for [Neutralize], [Vertical Cut], [Coupling], [Vitality], and other Potentials.
  • Optimized the operational performance of [Deadly Disc].
  • The move [Shift] can now be used even without MP.
Hazama Optimizations & Bug Fixes
  • Increased Hazama’s base ATK.
  • Increased the damage multiplier for the enhanced attacks of the Potentials [Rising Fang] and [Falling Fang].
  • Fixed an issue where Hazama might behave abnormally while recovering HP.
  • The operation judgment conditions for the Potential [Shadow Serpent] action not to bounce have been relaxed.
  • In the Potential [The Serpent’s Unholy Wrath] combo, players can now adjust their vertical position using the ↑ and ↓ keys.
  • The likelihood of a long press being registered when frequently clicking the [Skill] during the release process of [Jormungand] has been reduced.
  • The duration of [Jormungand] has been extended.
  • The timing of the final hit in the Potential [Horde of Hungry Souls] has been adjusted to better match the visual effects.
  • The hit judgment range of [Ouroboros] has been adjusted.
  • The judgment rules for triggering [Serpent’s Benediction] and [Serpent’s Redemption] during ‘dragging’ and ‘swinging’ have been modified.
  • Resolved an issue where attacks did not activate during the ‘swing’ motion.
  • Reduced the initially excessive MP absorption rate of [Eternal Coils of the Dragon Serpent].
  • [Hungry Coils] now registers as hitting an ungraspable target upon hitting a wall.
  • Addressed a bug where [Venomous Bite] could not be cast despite sufficient MP, if SP was lacking.
  • Modified the counter mechanics of [Venomous Bite] to minimize instances where it failed to deal damage after activation.
  • Revised the activation criteria for certain combinations in [Serpent’s Snare] and [Universal Enhancement].
  • New Potential Synergies have been added for [Serpent’s Benediction], [Serpent’s Snare], and [Horde of Hungry Souls], and etc..
Optimizations & Bug Fixes for Other Prototypes
  • An additional stealth effect has been added to Hibiki’s Potential [Oblivion Glaive].
  • The control feel of Taokaka’s Potential [Cat Spirit Two!] during a long press Attack in mid-air has been improved.
  • An issue with Kokonoe’s Potential [Armament No.8EE “Meteor Carpet Storm vE.24”] has been fixed, where the latter half dealt abnormal damage and failed to trigger the Tactics.
  • An issue where the spatial gate summoned by Λ-No.11- could not Attack the Defiling Eye on the ground has been resolved.
  • Fixed the incorrect combination condition for [George XIII] in Rachel’s Potential [Ivy Blossom].
  • Improved the feedback when Jin successfully performs a sword draw block.
Optimizations and Bug Fixes
  • Enhanced Susanoo’s combat performance in Advanced Transcendence difficulty by introducing new moves and abilities.
  • Advanced Transcendence difficulty now features additional activatable Entropy Buffs.
  • The effect ‘Inheritance Tactic Refresh 1/2 times’ at 35 and 85 Entropy has been changed to ‘You can refresh a total of 1/2 times in the Black Market, Trial, and Covenant Space’.
  • The Entropy Effect ‘Reduced Potential Options’ now has a maximum limit of 1.
  • A ‘Disable Character Slow Motion’ option has been added to the game settings, allowing players to deactivate effects such as perfect dodging that slow down actions.
  • Voiceover options for both BlazBlue and non-BlazBlue characters, including bosses, have been added to the game settings.
  • A frame rate cap setting has been added in the game settings.
  • The default font sizes for various languages have been optimized.
  • Certain unreasonable traps in the Research Base stage have been removed.
  • A warning prompt has been implemented to alert players when enemies perform melee attacks outside their field of view.
  • Various audio performances have been added and optimized.
  • An attempt has been made to resolve the issue of missing tornado effects during battles with the Serpent of Destruction.
  • Resolved various issues that were impacting the user experience.

Download BlazBlue Entropy Effect update on PC.

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