Call to Arms – Gates of Hell: Ostfront update 1.049.0 is now available to download on PC. According to the official Call to Arms – Gates of Hell: Ostfront patch notes, the latest update 1.049.0 addresses some bugs and crashes.
Previously, a major update 1.049.0 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Call to Arms – Gates of Hell: Ostfront version 1.049.0 will fix a few of these issues.
Check out more details below.
Call to Arms – Gates of Hell: Ostfront Patch 1.049.0 Notes – Jan. 21, 2025
Highlights
- Soviet human model and helmet update
- Added over 560 new Soviet human models
- Removed old/outdated Soviet human models
- Updated breed (soldier) files
- Replaced all existing Soviet head-wear with new models
- Added 140 new Soviet head-wear model variations
- Added Frontlines Maps:
- 1v1 Karjala [Talvisota]
- 2v2 Tali Ihantala [Talvisota]
- 4v4 Mannerheim Line [Talvisota]
- 1v1 Operation Cobra [Liberation]
- 2v2 Bastogne [Liberation]
- 3v3 Normandy [Liberation]
- 4v4 Siegfried Line [Liberation]
- Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175)
Single Player
- Fixed gaps on the terrain on DCG Laisniemi
- Fixed in USA mission: Battle of the Bulge [SKIRMISH] – 3 soldiers using invalid building place slots
- Fixed in USA mission: Dropped into the Fire – a case in single player or coop with friendly fire off, where if player manned AA guns task, then it could not be destroyed
- Fixed in GER mission: Among the Heavens – a sequence of events that could block final end game
- Fixed in RUS Skirmish Mission: “Battle of Smolensk” some soviet soldiers having German bandages
Multiplayer
- Added Frontlines Maps:
- 1v1 Karjala [Talvisota]
- 2v2 Tali Ihantala [Talvisota]
- 4v4 Mannerheim Line [Talvisota]
- 1v1 Operation Cobra [Liberation]
- 2v2 Bastogne [Liberation]
- 3v3 Normandy [Liberation]
- 4v4 Siegfried Line [Liberation]
- Updated in Frontlines that the spawn positions change only if first flag of a phase is fully captured, instead of just being contested
- Updated panzer5a to use “heavy tank” unit timer modifier for Frontlines instead of medium tank
- Updated cool-down of all armored vehicles in wheeled vehicle tab with 30 second cool-down, to be in line with 60 second cooldown of other armored vehicles
- Moved gameDuration lobby setting for Frontlines into Advanced section
- Increased CP for Frontlines Defender side from (110, 140, 170) to (125, 150, 175)
- Increased Frontlines unit timers modifier for Attacker infantry from 0.33 to 0.66
- Increased Frontlines unit timers modifier for Attacker and defender vehicles from 0 to 1
- Increased Frontlines unit timers modifier for Attacker light tanks from 0.25 to 0.5
- Increased Frontlines unit timers modifier for Attacker medium tanks from 0.75 to 1.0
- Increased initial unlock timer for m36_gmc_late from 360s to 720s
- Reduced cost of doctrine 90mm_m1a1 from 800 to 650 mp to reduce its score
- Reduced command point cost of 82nd_crew to be same as other crew types
- Fixed crash in Frontlines game mode (> scene:quant:ge) related to type-o for map point/spawn setup
- Fixed timed explosives, detonating in humans hands not having an activator, giving the “world” credit for the kills instead of the human
- Fixed issue with AI pathing of edge of bridges on 3v3_voronezh by adding invisible pather service entities to bridge edges
- Fixed missing building and floating wood stacks on 2v2 Olshanka
- Fixed entities under the terrain on frontlines/2v2 Tali-Ihantala
- Fixed USA late war 101st_crew missing MP and CP cost
- Fixed missing small icons for 2 squads
Everything Else
- Soviet human model and helmet update
- Added over 560 new Soviet human models
- Removed old/outdated Soviet human models
- Updated breed (soldier) files
- Replaced all existing Soviet head-wear with new models
- Added 140 new Soviet head-wear model variations
- Added friendly_fire flag to bullet and blast damages (can be checked in interaction script)
- Added the chinstrap on SSH39-40 helmets down
- Added new sapper variants human models
- Increased blast resistance of pillbox and build-able Finnish 45mm_pillbox to require a 105mm or greater to break
- Updated Finnish version of BT-5 and T-26 M1933 to NOT have mantlet lights and turret antenna
- Updated head-wear of some Soviet soldiers to add more variety
- Updated all soviet engineer pioneers with the the pioneer shovel
- Updated Soviet Marines head-wear with more randomization
- Updated Soviet Marine head-wear, removed red star from SSH36 helmets and gave pilotka variations to soldiers
- Fixed issue introduced in v1.048.0 where vehicle secondary weapons do not shoot when in direct control
- Fixed vehicle move behavior for AI controlled units to stop and engage enemy, instead of moving to flags/capture zones (same behavior before last patch)
- Fixed commander pose of all 40mm Bofors variants
- Fixed enumerator bone relocated onto shield component for KV1_40e
- Fixed wrong fuel type on some BT, T28 and T35 models
- Fixed position of break lights on M7B1
- Fixed T-34-76 41 engine part’s pivot bone problem
- Fixed Finnish version of the 7.5cm Pak 40 and 5cm Pak 38 to have winter textures (used German textures as place holders for now)
- Fixed flashing of base vehicle sprite in vehicle view when being repaired
- Fixed missing roof volume for pillbox (Liberation entity)
- Fixed a wooden fence door missing obstacle
- Fixed grouped wooden barrel entities from playing crush FX infinitely when contacted by moving emplacements
- Fixed obstacles and garrisons for train station tower
- Fixed German bazooka ammo having blast-waves from interaction code instead of the ammo
- Fixed Brandenburger late war soldier having too low rifle ammo
- Fixed missing human movement sound fx for “rock” terrain fx
- Fixed ssh35 helmet references in various soldier files (breeds) and missions with ssh36 equivalent
- Fixed missing textures for veshmeshok gear
- Fixed sapper breeds referencing wrong human models
- Fixed Soviet Naval helmet textures
- Fixed soviet capes mesh
- Fixed soviet paratroopers get their characteristic smock in mid war and paratrooper helmet
- Fixed missing material for ushanka
- Fixed missing snow texmod to cossack cloak
- Fixed commissar cap
- Fixed ammo wrong pouches on several soldiers
- Fixed all soviet paratroopers use the jumpsuit
- Fixed various localization issues
- Fixed soviet localization for soviet border guard militia
- Removed Tsarist navy insignia from Soviet Naval Helmets
Download Call to Arms – Gates of Hell: Ostfront update 1.049.0 on PC.