A new Caves of Qud update 203.51 released on PC. According to the official Caves of Qud patch notes, the latest update 203.51 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Caves of Qud patch 203.51 will fix a few of these issues.
Check out more details below.
Caves of Qud 203.51 Patch Notes – July 2, 2022
- Creatures can now shank.
- “Skills and powers”” are now just called “skills”.
- Droid scramblers are now considered metal.
- Gave droid scramblers a commerce value.
- Gas breathing mutations are now affected by the gas tumbler.
- Mushroom cherubim now have more appropriate idealized features.
- Mechanical urchin cherubim now have idealized features that match non-mechanical urchin cherubim.
- When a creature is cloned via cloning draught or by a cloneling, the clone no longer carries over graftek grafts.
- You can now select several artifacts at once to throw down the sacred well.
- Added missing “molten wax drop” object.
- Conveyor belts now have 64,000 HP, down from 250,000 HP.
- Added a user interface option to disable most tile-based flashing and animation effects.
- The same sound can no longer be played more than once in a single frame. This fixes several issues with sound volumes.
- Unequipping the [redacted] via [redacted] of a [redacted] now angers [redacted] similarly to as if you had used [redacted].
- Fixed a bug that sometimes caused the stairs created by spiral borers to override the generation of normal stairs.
- Fixed a bug that caused recharge sounds to sometimes play too loudly.
- Fixed a bug that caused buggy dialog options like “MISSING_QUESTION” and “MISSING_ANSWER” to appear in village immigrants’ dialogs.
- Fixed a bug that made it impossible for 1-pound metal items to become coated with liquids.
- Fixed a bug that caused the majority of encounters on the world map to become undiscoverable after reloading the game.
- Fixed a bug that caused followers who end up on the world map for some reason to crash the game.
- Fixed a bug that caused followers joining their leader from the world map to pass time as if you, the player, were traveling.
- Fixed a bug that caused stingers to appear in the inventory.
- Fixed a bug that caused krakens to fail to change their behavior in any way because of being terrified.
- Fixed a bug that caused precognitive visions gained via sphynx salt injectors to continuously ask if you wished to return to the start of your vision.
- Fixed a bug that caused unequipping the [redacted] to leave permanent attribute modifiers behind.
- Fixed a bug that caused some sets of strange tubes to not be treated as plural.
- Fixed a bug that sometimes caused game state to not reset after reloading.
- Fixed a bug that caused single-size penetration dice to explode infinitely.
- Fixed a rare bug that caused the game to freeze on the Freehold splash screen.
- Fixed a soft lock when speaking to Pax Klanq without Q Girl’s climber blueprints.
- Fixed a frequent crash caused by an interaction between temporal fugue and force bracelets.
- Fixed errors in Kah and Nacham’s dialogue.
- Fixed some typos in polished gemstone descriptions.
- Fixed a typo with rectangular bells.
- [pets] Gloaming no longer respawns on the world map, forestalling a possible crash.