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Caves of Qud Update 203.54 Patch Notes – July 23, 2022

Caves of Qud update 203.54 is now available to download on PC. According to the official Caves of Qud patch notes, the latest update 203.54 addresses some bugs and crashes.

Previously, a major update 203.54 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Caves of Qud version 203.54 will fix a few of these issues.

Check out more details below.

Caves of Qud 203.54 Patch Notes – July 23, 2022

  • Mysterious gunslingers now often generate with wide-brimmed hats and woven tunics.
  • When you put extradimensional gemstones in a rock tumbler, you now get their extradimensional smooth varieties out.
  • Newly sentient beings with onboard power generation can now power Jacked equipment. This change won’t apply to creatures that already exist in saved games.
  • Dangerous liquids that are out of phase or that you’re flying over no longer prompt you with a movement warning in autoexplore.
  • The default option when prompted to confirm the deletion of a save is no longer Yes.
  • The flattened remains one occasionally stumbles onto in the salt marsh is now considered interesting.
  • A creature ceasing to fly in the same tile as a giant clam now uses the same behavior as walking into that tile.
  • Bep no longer minds if you use the rock tumbler in the Yd Freehold.
  • Hookahs can now be sealed. This change won’t apply to hookahs that already exist in saved games.
  • Creatures no longer attempt to equip Templar phylacteries in their primary hands.
  • Very smart creatures no longer activate Templar phylacteries if the wraith-knight would be hostile to them.
  • When you attempt to move into a tile with an animated door that’s locked, you no longer attempt to open them.
  • “Kin” is now recognized as a plural noun.
  • Removed some unimplemented mutations from various creatures.
  • The bonus item mod chance from equipping multiple copies of the Otherpearl once again stacks multiplicatively.
  • Added a message when selecting ‘replay last character’ and no valid last character is present.
  • Fixed a bug that caused the mental action cost reduction from Two-headed to not get applied.
  • Fixed a bug that made point-defense drones fail to fire at some thrown objects.
  • Fixed some issues with the tile display of walls in villages.
  • Fixed a bug that caused some named items to have their original item type described strangely.
  • Fixed a bug that made it so that if fungal infections were occupying two Hand slots, each would try to also occupy a Hands slot rather than sharing one.
  • Fixed a bug that made it so that a fungal infection occupying a Hand slot could also occupy a Hands slot that was not the one associated with the Hand slot.
  • Fixed a bug that caused an invalid detail color to crash the game.
  • [modding] All wall tiles have been updated to use DetailColor as their secondary color instead of BackgroundColor.

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