A new Cities: Skylines II update 1.2.0f1 released on PC. According to the official Cities: Skylines II patch notes, the latest update 1.2.0f1 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Cities: Skylines II patch 1.2.0f1 will fix a few of these issues.
Check out more details below.
Cities: Skylines II Patch 1.2.0f1 Notes – Dec. 11, 2024
New features:
- Line Tool
- Roadside Tree Selector
- Traffic Routes
- Service Vehicle Parking
New Assets:
- A New Taxi Depot
- 7 New Roundabout Variations (all sizes)
- 3 New Cul-de-sac Variations (all sizes – except empty XL)
- 7 New Parking Lots
- 2 New Parking Halls
- 12 New Parking roads
- 6 New Parking Roads with Perpendicular Parking
- 6 New Parking Roads with Angled Parking
- 8 New Roads
- 2 New Asymmetric Highways
- 3 New Asymmetric Roads
- New One-Way Alley
- New One-Way Gravel Road
- New Small Pedestrian Street
- 10 New Pocket Parks
- New Props and Decals
Modern Architecture:
- Fixed Community Fire Station cannot be upgraded with a Fire Station Gate with Helipad.
- Fixed placeholder ad screens not getting updated to company ads in the Modern Architecture Parks
Urban Promenades:
- Fixed vehicles clipping through the building when entering and leaving The Urban Medical Center upgraded with the Ambulance Depot.
- Fixed fire trucks clipping through the building when leaving the Urban Fire Station through the garage exit on the far right.
Gameplay Fixes & Improvements:
- Several optimizations for the game loading.
- Improved boarding for public transport and taxis to be distance-based. This speeds up boarding at crowded transport stops.
- Improved nighttime brightness.
- Improved Notre Dame window emissives.
- Added new galaxy cubemap texture.
- Fixed crash to desktop when playing with a city that has signature buildings or extractors with missing zone type.
- Fixed crash to desktop when trying to bulldoze a specific broken segment of the road.
- Fixed crash to desktop when highlighting building that has missing tree asset as prop.
- Fixed crash to desktop when resource/image is not found.
- Fixed the tourists stuck after the hotel they were going back to was removed.
- Fixed an issue where removing a hotel may result in the transfer of the Company to a building of a lower level, causing it to rent out more rooms than the building may have.
- Fixed an issue with homelessness hindering population growth.
- Homeless citizens are now counted as a valid part of the population.
- Fixed a case where homeless renters were constantly added and removed as park renters.
- Fixed rare connection issue that causes pathfinding failures for approximately 0.1% of buildings zoned on curved gravel roads or alleys.
- Fixed issue where trains don’t reserve the whole path on a single two-way track if they need to switch direction in the middle.
- Fixed several issues related to transportation of sick people.
- Fixed Eight and Six Lane Roads with tram stops having crosswalks that don’t reach the stop island in the middle.
- Fixed issue where switching from the Replace road tool tries to create a road.
- Fixed missing road textures when building a roundabout in a particular way.
UI Fixes & Improvements:
- Added Mouse secondary UI action rebinding option.
- Updated vanilla zone icons to more colorful ones.
- Updated Terraforming and Vegetation icons.
- Fixed the number of jobs in Population Info View showing the number from the previously loaded save file when starting a new game with the Unlock All option.
- Multiple controller fixes.
- Fixed building panel showing incorrect number of vehicles in maintenance in some cases.
- Fixed Signature commercial buildings show as “Occupied” in the Info View despite being vacant.
- Fixed rare bugs with the saving UI.
Modding Fixes & Improvements:
- Added missed “paypal.com”, “paypal.me”, “twitch.com” to the mod external links list
- Improved option to show section ID instead of emptiness in case of missing localization value.
- Improved UI modding: exposed bottom toolbar, right side menu, and other hidden preloaded button icons/images for modding via exported images object from corresponding component modules.
- Fixed error when placing building extensions that are not service upgrades in Editor (Such as BasketballCourtDecal01)
- Modding backend:
- Added a warning message to the log if an in-game assembly is shipped with a mod.
- Fixed mod assembly loading to prevent loading a second copy of an in-game assembly.
- Fixed incorrect behavior of SettingsUIHideByConditionAttribute in some cases which led to an option not being hidden or shown when it should.
- Improved mod post-processing to highlight when part of the process fails. In case one of the post-processors fails with an error in the build log, the entire mod post-processing process fails too.
Paradox Mods:
- Updated PDX launcher to the newest version
- Updated PDX SDK to 1.28
- Mods UI updated to 1.8.0
- New features
- New welcome screen on startup
- Mods can now be subscribed directly from the dependency flyout in mod details
- General
- Added X to clear search input
- Added modal to warn users if the mod is out of date
- Free disk space indicator in console mode
- Increase max playsets to 100
- Pressing Enter submits input modals
- Bug fixes
- Various smaller bug and style fixes
Known issues:
- Service buildings need to be rebuilt to get the new Service parking lots for service vehicles.
Download Cities: Skylines II update 1.2.0f1 on PC.