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Cities: Skylines II Update 1.2.0f1 Patch Notes – Dec. 11, 2024

A new Cities: Skylines II update 1.2.0f1 released on PC. According to the official Cities: Skylines II patch notes, the latest update 1.2.0f1 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Cities: Skylines II patch 1.2.0f1 will fix a few of these issues.

Check out more details below.

Cities: Skylines II Patch 1.2.0f1 Notes – Dec. 11, 2024

New features:

  • Line Tool
  • Roadside Tree Selector
  • Traffic Routes
  • Service Vehicle Parking

New Assets:

  • A New Taxi Depot
  • 7 New Roundabout Variations (all sizes)
  • 3 New Cul-de-sac Variations (all sizes – except empty XL)
  • 7 New Parking Lots
  • 2 New Parking Halls
  • 12 New Parking roads
  • 6 New Parking Roads with Perpendicular Parking
  • 6 New Parking Roads with Angled Parking
  • 8 New Roads
  • 2 New Asymmetric Highways
  • 3 New Asymmetric Roads
  • New One-Way Alley
  • New One-Way Gravel Road
  • New Small Pedestrian Street
  • 10 New Pocket Parks
  • New Props and Decals

Modern Architecture:

  • Fixed Community Fire Station cannot be upgraded with a Fire Station Gate with Helipad.
  • Fixed placeholder ad screens not getting updated to company ads in the Modern Architecture Parks

Urban Promenades:

  • Fixed vehicles clipping through the building when entering and leaving The Urban Medical Center upgraded with the Ambulance Depot.
  • Fixed fire trucks clipping through the building when leaving the Urban Fire Station through the garage exit on the far right.

Gameplay Fixes & Improvements:

  • Several optimizations for the game loading.
  • Improved boarding for public transport and taxis to be distance-based. This speeds up boarding at crowded transport stops.
  • Improved nighttime brightness.
  • Improved Notre Dame window emissives.
  • Added new galaxy cubemap texture.
  • Fixed crash to desktop when playing with a city that has signature buildings or extractors with missing zone type.
  • Fixed crash to desktop when trying to bulldoze a specific broken segment of the road.
  • Fixed crash to desktop when highlighting building that has missing tree asset as prop.
  • Fixed crash to desktop when resource/image is not found.
  • Fixed the tourists stuck after the hotel they were going back to was removed.
  • Fixed an issue where removing a hotel may result in the transfer of the Company to a building of a lower level, causing it to rent out more rooms than the building may have.
  • Fixed an issue with homelessness hindering population growth.
  • Homeless citizens are now counted as a valid part of the population.
  • Fixed a case where homeless renters were constantly added and removed as park renters.
  • Fixed rare connection issue that causes pathfinding failures for approximately 0.1% of buildings zoned on curved gravel roads or alleys.
  • Fixed issue where trains don’t reserve the whole path on a single two-way track if they need to switch direction in the middle.
  • Fixed several issues related to transportation of sick people.
  • Fixed Eight and Six Lane Roads with tram stops having crosswalks that don’t reach the stop island in the middle.
  • Fixed issue where switching from the Replace road tool tries to create a road.
  • Fixed missing road textures when building a roundabout in a particular way.

UI Fixes & Improvements:

  • Added Mouse secondary UI action rebinding option.
  • Updated vanilla zone icons to more colorful ones.
  • Updated Terraforming and Vegetation icons.
  • Fixed the number of jobs in Population Info View showing the number from the previously loaded save file when starting a new game with the Unlock All option.
  • Multiple controller fixes.
  • Fixed building panel showing incorrect number of vehicles in maintenance in some cases.
  • Fixed Signature commercial buildings show as “Occupied” in the Info View despite being vacant.
  • Fixed rare bugs with the saving UI.

Modding Fixes & Improvements:

  • Added missed “paypal.com”, “paypal.me”, “twitch.com” to the mod external links list
  • Improved option to show section ID instead of emptiness in case of missing localization value.
  • Improved UI modding: exposed bottom toolbar, right side menu, and other hidden preloaded button icons/images for modding via exported images object from corresponding component modules.
  • Fixed error when placing building extensions that are not service upgrades in Editor (Such as BasketballCourtDecal01)
  • Modding backend:
  • Added a warning message to the log if an in-game assembly is shipped with a mod.
  • Fixed mod assembly loading to prevent loading a second copy of an in-game assembly.
  • Fixed incorrect behavior of SettingsUIHideByConditionAttribute in some cases which led to an option not being hidden or shown when it should.
  • Improved mod post-processing to highlight when part of the process fails. In case one of the post-processors fails with an error in the build log, the entire mod post-processing process fails too.

Paradox Mods:

  • Updated PDX launcher to the newest version
  • Updated PDX SDK to 1.28
  • Mods UI updated to 1.8.0
  • New features
  • New welcome screen on startup
  • Mods can now be subscribed directly from the dependency flyout in mod details
  • General
  • Added X to clear search input
  • Added modal to warn users if the mod is out of date
  • Free disk space indicator in console mode
  • Increase max playsets to 100
  • Pressing Enter submits input modals
  • Bug fixes
  • Various smaller bug and style fixes

Known issues:

  • Service buildings need to be rebuilt to get the new Service parking lots for service vehicles.

Download Cities: Skylines II update 1.2.0f1 on PC.

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