ContractVille update 0.0.2 is now rolling out on PC (Steam). According to the official ContractVille patch notes, the latest update 0.0.2 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s ContractVille patch 0.0.2 will fix a few of these issues.
Check out more details below.
ContractVille 0.0.2 Patch Notes – June 4, 2024
- The issue causing a “lowlevelFatalError” and game crashes when selecting the multiplayer option while creating a new world, along with the inability to see other sessions in the session list, has been fixed. You can now connect to the game in multiplayer mode and join sessions!
- OPTIMIZATION SETTINGS: For those experiencing low FPS, settings for ambient lighting that can affect performance have been added. If you disable this option, the city will be dark at night, but your FPS will be significantly higher.
- The resolution issue causing some players to be unable to click buttons due to the UI resolution being set to a different value has been fixed. Now, you won’t experience any problems clicking buttons in the UI at the start of the game.
- Issues with keybindings have been resolved. You can now assign and use the arrow keys for driving vehicles.
- In the Office storage shelf naming UI, the issue where the interface would close with the “p” input has been fixed. The interface no longer closes with this input.
- The issue where the frames of a previous plan would appear during the interior wall framing stage when building a house, if the house had been previously replanned or another construction task had been done on the same plot, has been resolved.
- The issue causing the design point info box in the top left panel to appear while building a house, before reaching the decorating stage, has been resolved.
- The issue allowing clients to paint walls any color during construction tasks, despite some tasks requiring specific wall colors for certain rooms, has been resolved.
- The issue where walls were not being counted in the target list while the client was plastering has been resolved.
- The issue where a mission incorrectly required luxury points for the purchase objective has been resolved.
- The issue preventing the placement of wall panels at the concave intersection of two walls has been resolved.
- The issue with the boxes in the car floating in the air while loading the game has been fixed.
- We have made an improvement for the furniture that comes out of the package in the vehicle. We will test it to see if the issue persists.
- The issue of driving through streetlights with the car has been fixed.
- The issue of the vehicle fuel always being a quarter tank on load has been resolved.
- The blurred UI images in the pause menu are now clear.
- Key bindings work properly now.
- The overlapping online cargo point and recycle combiner in front of Scott’s house have been fixed.
- The Design Point UI has returned to the HUD. To avoid confusion, it now includes the label “Optional” next to it.
- The bug with the “Rescue to Garage” button under the Company/Vehicles tab has been fixed. Now, you can select the office, and a ghost mesh appears in the garage at the vehicle’s destination. If something obstructs the vehicle, a warning is issued. If an object is blocking, the ghost mesh turns orange.
- In the Office shelf name set UI, the issue where the “p” input would close the UI has been fixed.
- The quest sound volume has been reduced at the start for those sensitive to loud noises.
- Even if there is only one player, those whose role changes to worker on load can now revert to CEO. Additionally, in single-player mode, the role is set to CEO at the start of the game.
- If there is an unpacked item in your vehicle trunk in your save file, it will be repackaged when you load the game, allowing you to continue using the vehicle.
- You can no longer sell the logistics vehicle, you little thieves.
Download ContractVille update 0.0.2 on PC.