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Cosmoteer: Starship Architect & Commander Version 0.28.1 Patch Notes – January 17, 2025

A new Cosmoteer: Starship Architect & Commander update 0.28.1 released on PC. According to the official Cosmoteer: Starship Architect & Commander patch notes, the latest update addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Cosmoteer: Starship Architect & Commander patch 0.28.1 will fix a few of these issues.

Check out more details below.

Cosmoteer: Starship Architect & Commander Patch 0.28.1 Notes – Jan. 17, 2025

RC1:

  • Built-In Ships:
    • Added 4 new Monolith combat ships: Ambassador, Averter, Middleman, and Praefectus.
    • Added 7 new Cabal combat ships: Alcor, Atria, Chasing Wind, Decrux, Lazurite Tear, Menkalinan, and Zaurak.
    • Added 3 new Cabal trade stations: Small Cabal Trade Station III, Med Cabal Trade Station III, and Large Cabal Trade Station III.
    • Added 5 new Imperium combat ships: Ani, Dromiceius, Sulla, Swallowtail, and Tinamou.
    • Added 1 new Imperium trade ship: Penguin.
    • Added 3 new Imperium arms depots: Tiny Imperium Arms Depot II, Small Imperium Arms Depot II, and Med Imperium Arms Depot II.
    • Added 3 new Fringe combat ships: Clytemnestra, Kenesary, and Quicksilver Scout.
    • Miscellaneous updates to many other existing ships and stations.
  • Balance:
    • Small Thrusters (all variants) now have a small dynamo that generates power very slowly. This allows Small Thrusters to operate while disconnected from crew/power sources, but the rate of power generation isn’t enough to perpetually sustain the thruster.
    • Increased the 1×3 Armor Wedge’s penetration resistance from 2 to 4.
    • Increased EMP Missile’s launch cooldown from 2 to 4 seconds.
    • Mines are now much more visible and clearly show their detonation trigger range.
  • Ship A.I.:
    • Improved collision avoidance when avoiding moving ships/objects.
    • Improved collision avoidance when avoiding multiple ships/objects simultaneously.
    • Improved collision avoidance when trying to move away from very close ships/objects.
    • Improved collision avoidance of ships in a formation.
    • Ship formations should now do a better job of navigating around suns and storms.
    • A.I. ships will no longer deliberately target roof lights or headlights.
  • Career:
    • Repairing damaged parts was much more expensive than was intended. Repair cost (steel/coils only) has been reduced from 57.5% of base cost to the intended 7.5%.
    • It was unintentionally often cheaper to fully deconstruct and rebuild a part than it was to repair it. This has been fixed.
    • Defense platforms will no longer surrender to players.
    • Stations will no longer hail the player from outside the player’s sensor range, because that was confusing.
    • Fires will no longer be regarded by the A.I. as breaking a surrender truce.
  • User Interface:
    • Enemies will no longer automatically slow or pause the game speed when spotted if they had previously been spotted within the past minute.
    • When a weapon’s target goes out of sight range, it will now be automatically re-targeted when coming back into sight range. (Unless in the meantime the target is changed by the player.)
    • Small thrusters now display a yellow warning instead of red error when they don’t have door, crew, or power access. (Because they no longer strictly require power.)
    • The U.I. Scaling setting will now be remembered per resolution or window size.
    • Except for Creative Mode, “lost ships” will now only be saved for ships that the player actually controls.
    • Added tooltips to the Resource Desired & Limits dialog that explain the functionality of the “Desired” and “Limit” numbers.
    • Updated the Large Shield Generator’s description to make it clearer what it can and can’t be projected through.
    • Crew distance warning icons can now be “clicked through”.
  • Multiplayer:
    • Reduced the amount of clouds and storms that will appear when using “Varied (Sparse)”, “Varied (Dense)”, “Ion Storms (Sparse)”, and “Ion Storms (Dense)”.
    • If a player joins, leaves, or changes teams, the players in the game will no longer be automatically changed to “not ready”.
  • Performance:
    • Updated to Microsoft .NET 9.0. This may slightly improve overall performance. Please let us know if you have any compatibility issues running Cosmoteer.
    • Texture and shader caching can now be disabled with the –no-cache launch argument.
  • Bug fixes:
    • Crash when loading a multiplayer save in single-player and then trying to transfer money to another player.
    • Very rare crash caused by crew being automatically unassigned from certain jobs.
    • Multiplayer desyncs caused by transferring resources to a ship with no crew.
    • Nuke explosions could occasionally “phase” into the ships that they hit.
    • In multiplayer, engaging an inter-system hyper-jump while another player is on the galaxy map would prevent the jump from happening and could ultimately lead to a crash.
    • In Creative Mode, it was unintentionally possible to tell a junk ship to salvage itself, which would then crash.
    • A.I. ships would sometimes spawn inside storms due to a pathfinding bug.
    • Ships could sometimes erroneously try to avoid collisions with objects that were farther away than their destination.
    • A.I. ships that had surrendered to the player were sometimes not exit the star system as intended.
    • When thrusters were attached to Engine Rooms, they were not correctly lighting up as possible power supply chain targets in the resource management screen.
    • The wrong ship name would be displayed when an ally was hailed by the A.I.
    • The names of ships and stations in the Comms list would sometimes appear smaller than intended.
    • Using the “Transfer Excess Resources” options would work but then make it impossible to reset or make any further changes to the amount of resources to transfer.

Download Cosmoteer: Starship Architect & Commander update 0.28.1 on PC.

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