A new CRETE Playtest update patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s CRETE Playtest update will address some of these issues and bugs.
Read what is new and fixed in today’s CRETE Playtest patch. Read the official patch notes below.
CRETE Playtest Patch Notes -November 5, 2024
- Mutations polishing, both icons and gameplay effects to fit better their updated descriptions.
- Necrosis mobility now produces an AOE on the dash and is less dangerous as friendly fire.
- Cinematics can be only played if all the players are in the same spot, avoiding bugs related with inputs being lost.
- Launchers now call the rest of the players and can be only activated when everyone is in the Launcher.
- Potential fixes in difficulty 2 Biome (to be tested).
- Plants pick up animations speed up.
- Plants pick up duplicated animation fixed.
- Tweaks in the speed and range of Dash/Dodge.
- SFX and Gameplay effects tweak in Dash/Dodge + Agility Core mutation.
- The Matrix won’t give birth to the titan once the boss fight starts.
- The door of the temples will close once the fight starts.
- Shooting now is blocked when the player is dodging.
Download CRETE Playtest update on PC.