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DFHack – Dwarf Fortress Modding Engine Update 50.13-r4 Patch Notes – Aug 4, 2024

DFHack – Dwarf Fortress Modding Engine update 50.13-r4 is now available to download on PC. According to the official DFHack – Dwarf Fortress Modding Engine patch notes, the latest update 50.13-r4addresses some bugs and crashes.

Previously, a major update 50.13-r4 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s DFHack – Dwarf Fortress Modding Engine version 50.13-r4 will fix a few of these issues.

Check out more details below.

DFHack – Dwarf Fortress Modding Engine Patch 50.13-r4 Notes – Aug 4, 2024

New Features

  • gui/journal:
    • new hotkey, accessible from anywhere in fort mode: Ctrl-j
    • new automatic table of contents. add lines that start with “# “, like “# Entry for 502-04-02”, to add hyperlinked headers to the table of contents

Fixes

  • Copy/Paste: Fix handling of multi-line text when interacting with the system clipboard on Windows
  • add-spatter: fix a crash related to unloading a savegame with add-spatter reactions, then loading a second savegame with add-spatter reactions
  • autodump: cancel any jobs that point to dumped items
  • build-now: fix error when building buildings that (in previous DF versions) required the architecture labor
  • changelayer: fix incorrect lookup of geological region in multi-region embarks
  • fix/dead-units: fix error when removing dead units from burrows and the unit with the greatest ID was dead
  • full-heal: fix -r –all_citizens option combination not resurrecting citizens
  • gui/autodump:
    • prevent dumping into walls or invalid map areas
    • properly turn items into projectiles when they are teleported into mid-air
  • gui/settings-manager: fix position of “settings restored” message on embark when the player has no saved embark profiles
  • gui/unit-info-viewer: correctly display skill levels when rust is involved
  • list-waves: no longer gets confused by units that leave the map and then return (e.g. squads who go out on raids)
  • locate-ore: fix sometimes selecting an incorrect tile when there are multiple mineral veins in a single map block
  • makeown: ensure names given to adopted units (or units created with gui/sandbox) are respected later in legends mode
  • open-legends: don’t intercept text bound for vanilla legends mode search widgets
  • plant: properly detect trees in a specified cuboid that only have branches/leaves in the cuboid area
  • prioritize: fix incorrect restoring of saved settings on Windows
  • timestream:
    • fix dwarves spending too long eating and drinking
    • fix jobs not being created at a sufficient rate, leading to dwarves standing around doing nothing
  • zone: fix alignment of animal actions overlay panel (the one where you can click to geld/train/etc.) when the animal has a custom portrait (like named dragons)

Misc Improvements

  • performance improvements for DFHack tools and infrastructure
  • allneeds: display distribution of needs by how severely they are affecting the dwarf
  • autodump: allow dumping items into mid-air, converting them into projectiles like gui/autodump does
  • build-now: if suspendmanager is running, run an unsuspend cycle immediately before scanning for buildings to build
  • gui/pathable: give edge tiles where wagons can enter the map a special highlight to make them more identifiable. this is especially useful when the game decides that only a portion of the map edge is usable by wagons.
  • list-waves:
    • now outputs the names of the dwarves in each migration wave
    • can now display information about specific migration waves (e.g. list-waves 0 to identify your starting 7 dwarves)

Documentation

  • improved docs for dfhack.units module functions

Removed

  • The PRELOAD_LIB environment variable has been renamed to DF_PRELOAD to match the naming scheme of other environment variables used by the dfhack startup script. If you are preloading libraries (e.g. for performance testing) please define DF_PRELOAD instead of PRELOAD_LIB or LD_PRELOAD
  • cuboid :: clamp(bool block): renamed to cuboid :: clampMap(bool block), name taken by cuboid :: clamp(cuboid other)
  • Units :: getPhysicalDescription: function requires DF call point that is no longer available. alternative is to navigate the unit info sheet and extract the description from the UI (see markdown)
  • Units :: MAX_COLORS, Units :: findIndexById, Units :: getNumUnits, Units :: getUnit: replaced by DFHack :: COLOR_MAX and the generated type-specific get_vector functions

API

  • cuboid:
    • construct from df :: map_block*, forBlock iterator to access map blocks in cuboid
    • clamp(cuboid other), clampNew(cuboid other) for cuboid intersection. clampNew returns new cuboid instead of modifying.
  • Items: no longer need to pass MapCache parameter to moveToGround, moveToContainer, moveToBuilding, moveToInventory, makeProjectile, or remove
  • setAreaAquifer, removeAreaAquifer: add overloads that take cuboid range specifiers
  • Units :: getCasteRaw: get a caste_raw from a unit or race and caste
  • Units :: getProfessionName: bool land_title to append “of Sitename” where applicable, use Prisoner/Slave and noble spouse titles (controlled by ignore_noble)
  • Units :: getProfession: account for units with fake identities
  • Units :: getRaceChildName, getRaceChildNameById, getRaceBabyName, getRaceBabyNameById: bool plural to get plural form
  • Units :: getReadableName: correct display of ghost+curse names w/r/t each other and unit prof, use curse.name instead of iterating syndrome name effects
  • Units :: isDanger: added bool hiding_curse, passed to isUndead to avoid spoilers
  • Units :: isNaked: now only checks equipped items (including rings, for now). Setting bool no_items to true checks empty inventory like before.
  • Units :: isUndead: bool include_vamps renamed to hiding_curse. Fn now checks that instead of bloodsucker syndrome.
  • Units :: isUnitInBox, getUnitsInBox: add versions that take a cuboid range, add filter fn parameter for getUnitsInBox
  • Units :: isVisible: account for units in cages
  • Units: add overloads that take historical figures for getReadableName, getVisibleName, and getProfessionName

Lua

  • dfhack.items.moveToInventory: make use_mode and body_part args optional
  • dfhack.units:
    • allow historical figures to be passed instead of units for getReadableName, getVisibleName, and getProfessionName
    • add getRaceReadableName, getRaceReadableNameById, getRaceNamePluralById
  • gui.ZScreen: new defocused property for starting screens without keyboard focus

Structures

  • world_site: rename is_mountain_halls and is_fortress to Bay12 names min_depth and max_depth

Download DFHack – Dwarf Fortress Modding Engine update 50.13-r4 on PC.

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