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Tuesday, October 13, 2026

Distant Worlds 2 Update 1.0.2.8 Patch Notes

A new Distant Worlds 2 update 1.0.2.8 released on PC. According to the official Distant Worlds 2 patch notes, the latest update 1.0.2.8 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Distant Worlds 2 patch 1.0.2.8 will fix a few of these issues.

Check out more details below.

Distant Worlds 2 Patch 1.0.2.8 Notes

CRASH FIXES

  • fixed savegame corruption when save while expired messages are being purged (note that some past saves were corrupted and if these do not load in 1.0.2.8 they are unrecoverable)
  • fixed hang on save due to fighters incorrectly taking their parent carriers ‘Prepare and Attack’ missions
  • fixed rare crash when iterating fleet ships
  • fixed rare crash when sending message to empire
  • fixed rare crash when iterating empire messages
  • fixed crash when clearing pursuers from target

RENDERING FIXES

  • changed how vertex buffers are handled to reduce video memory usage and reduce crashes
  • now more carefully check for missing buffers when rendering shield impact effects

FLEETS AND SHIPS

  • now take more care to ensure nearby ships are added to fleets, thus better preserving fleet cohesion
  • exclude ships with manually assigned attack missions when determine whether to break off attack against a target (target jumps outside engagement range or fuel range, etc)
  • fleets and ships now better at retaining attack missions against targets that jump to another location, especially when target remains in same system
  • fixed bug blocking direct attack fleet missions
  • shortened wait time before attacking when fleets regroup at a waypoint (Prepare and Attack), i.e. fleets commence attack phase faster once reach waypoint

OTHER

  • ensure freighters with short hyperdrive jump range are not selected for distant transport missions (should fix freighters with Skip Drives sometimes dumping cargo)

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