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Door Kickers 2 Update 0.33 Patch Notes – July 4, 2022

Door Kickers 2 update 0.33 is now available to download on PC. According to the official Door Kickers 2 patch notes, the latest update 0.33 addresses some bugs and crashes.

Previously, a major update 0.33 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Door Kickers 2 version 0.33 will fix a few of these issues.

Check out more details below.

Door Kickers 2 Patch 0.33 Notes – July 4, 2022

  • 4 new maps
  • new mission type: Quick Reaction Force
  • redesigned in-game tooltips
  • improved Random Mission Generator (more variety, less bugs, faster)
  • added ‘Detailed Mission Results’ screen
  • improved visuals for UI and fonts when running the game in lower resolutions
  • camera will now focus on mission-ending events
  • improved enemy ambush and look positions (should no longer shoot at walls when suppressive firing)
  • added option to always show sussy areas when playing concealed
  • decreased the path collision radius of humans
  • audio will now auto-switch to the current output device, without the need of restarting the game
  • when dead people drop firearms, they will be dropped with all attachments (used to be only base weapon)
  • when humans pick up dropped firearms, they will be picked up with all attachments (used to be only base weapon)
  • sorry Santa, your hat got nerfed
  • sped up trooper pointing anim
  • coop: rescued troops/VIPs will be allowed control to the one that saved them (instead of server-only as before)
  • coop: fixed being able to trigger other players’ GoCodes
  • coop: fixed a crash
  • coop: less bandwidth usage
  • added put_out_fire animation
  • no longer unpausing when pressing the stop suppression button
  • HVTs can escape through pre-placed escape zones
  • removed the “save plans” option (it’s always on now)
  • fixed friendly troops sometimes lowering their weapon with no valid reason to do so
  • fixed TAB not always toggling correctly between visible paths
  • fixed incorrect/different order of actions on saved plans (on doors etc.), especially in coop
  • fixed still showing Danger Areas if no concealed troops were deployed
  • fixed Sprint auto-stopping when running into VIPs
  • fixed savegames becoming corrupted in certain situations
  • fixed VIP rescue missions failing when troopers are killed but the ambassador is still controllable
  • fixed enemies not picking up dropped weapons once they surrendered
  • fixed bug where santa hats would jump over things too fast
  • fixed doors icorrectly showing as closed when they were actually opened in some situations
  • fixed camera movement speed being fps-dependent
  • fixed saved plan allowing you to interact with objects that would spawn in a different place than initially planned for
  • fixed a case where you could get stuck on Jump actions
  • fixed bug where you could go inside a window
  • fixed not being able to set look-at actions (anywhere on the path) when human was jumping
  • fixed clothelines blocking FOV
  • fixed bug where untoggling Sprint command would not work properly
  • fixed crash when AIArea was defined outside of map bounds
  • editor: new entity – sfx_custom – can pick any sound to play (from the in-game library) as well as edit any available sound param
  • editor: new entity – Spawner – can spawn any entity when triggered. Also added helper tool for groups (can create Spawners for current selection)
  • editor: new entity – DamageArea – now the preffered way to destroy/damage things (destroying via Triggers is deprecated)
  • editor: new entity – CameraFocusPoint – will zoom/focus on the specified point when triggered
  • editor: added new selection mode (can switch between Box(old method) and Center (new method) in Menu->View->Selection mode)
  • editor: added option to save a large (clean) image of the entire map
  • editor: added option for font size
  • editor: added ‘deploy mode’ option to humans. Can now force-deploy troops as allies on the map (can also change their names and whether they need rescuing or not)
  • editor: now able to edit all sound parameters (many of them were previously xml-only)
  • editor: can also zoom via Q/E
  • editor: spawners/altspawns will have their names changed depending on what they represent, for easier identification while in editor
  • editor: added “remove from group” button for a single entity within a group
  • editor: tooltip can be changed/added for any entity. For editor-only entities they will be shown while editing, whereas for game objects they will be shown when hovering the object
  • editor: added “Invisible Wall Destructible” and “FOV Blocker Destructible” entities
  • editor: font file can be changed from fonts.xml (for localization purposes)
  • editor: many other various improvements (better performance, added explanatory tooltips, can name triggers and such via tooltips etc)
  • modding: new Blender exporter version (make sure you have version 3.1 or above)
  • modding: fixed terrain materials/brushes not being moddable
  • modding: fixed a bug where localized texts would look broken

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