A new dotAGE update 1.2.2 c & b patch notes are released for players. Read what is new and fixed in today’s dotAGE 1.2.2 c & b patch. Read the official patch notes below.
dotAGE 1.2.2 c & b Patch Notes – May 17, 2024
V 1.2.2 c
Bugfixes
- Fixed “Bad Joke” soft-locking the game if you had exactly one Pip, as he would tell the joke to himself, start crying, and then refuse to do anything else.
- Fixed bug with some warnings not disappearing at pass turn, or a reset
- Fixed nullreference when trying to untrain a Pip that was working while nobody else was available
- Fixed Boon: Terraforming not correctly giving outputs for wood and ice
- Fixed a pesky bug where using multi-Pip buildings would replace existing Pips without removing them first, creating clumps of Pips working in the same spot
- Fixed new fields animating while disabled
- Fixed production order of Tea Field when Herbs are exactly at zero generating ghost herbs on load
- Fixed multi-Pip buildings force-removing from other buildings even without replacements
V 1.2.2 b
Balance
- Refreshing Rain: Increased Threat range from 1-7 to 3-7 to avoid it appearing too early and messing with the initial Heat buildings
- Reduced maximum number of hit pips for losing high-threat events very badly (to avoid hitting all Pips when that was not intended)