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Drug Dealer Simulator 2 Update 4 Patch Notes – July 23, 2024

Drug Dealer Simulator 2 update 4 is now available to download on PC. According to the official Drug Dealer Simulator 2 patch notes, the latest update 4 addresses some bugs and crashes.

Previously, a major update added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s Drug Dealer Simulator 2 version 4 will fix a few of these issues.

Check out more details below.

Drug Dealer Simulator 2 Patch Notes – July 23, 2024

Bugfixes:

  • Fixed multiple replication issues for joining players and reworked parts of the net code for more data flow stability. The fixes are retroactive and will work with saved games where the problems occurred:
  • Fixed a bug where in some more advanced gameplays joining players would not get data of cartel employees and clients, resulting in workstation assignment issues, client and employee avatar and data issues, sms data issues;
  • Fixed bugs considering map marker replication and discovered markers disappearing after reloading the game, also fixed issues that could occur in single-player sessions.
  • Fixed a bug where joining players would have their fog of war reset after each session rejoin and/or game load. The fix is not retroactive, as the data is lost but the FOW will keep saving properly from now on. (Keep in mind the point of FOW save is the point of game save, so if you disconnect the fog may reset to the state when you’ve last saved the cartel progress);
  • Fixed a bug with the Benita questline, where Jean would reset if we saved and loaded while leading him to Benita. Now after load, he will wait close to his original position to be reacquired by a player and follow the first player that comes close (trying to phrase the description to avoid spoilers). The fix should work retroactively if the escort task is active on the load;
  • Fixed a bug with the Benita questline where when we get defeated in the fight the questline might bug out. This fix might not be retroactive for some players;
  • Fixed issues concerning morphine vial stacking while crafting them on the DIY table;
  • Fixed over 170 occurrences of translation issues – untranslated elements, Polish phrases and other translation problems all over the project (dialogues, radial menus, UI, names and descriptions, call-to-action phrases and many others). Some individual phrases may sometimes come up as we are constantly changing and adding things to the game and translating the texts in batches;
  • Added object count optimizations to reduce the chance of object pool overflow crashes that occurred for some of the players;
  • Fixed a bug where water could fill the substance storage after cancelling crafts in hideouts with running water (now the water is not being returned anymore);
  • Fixed a bug where in some cases hideout doors could stay blocked after a raid occurred;
  • Fixed multiple bugs concerning hideouts (furniture placement issues and more);
  • Fixed a bug where the FPS limit setting would reset after closing and opening the game;
  • Fixed a bug where in some cases the player could not talk to the priest influencer;
  • Fixed an issue with the task to „Learn about obtaining citizenship” when the citizenship was already obtained;
  • Fixed a bug where the cocaine leaves delivery would be unavailable after loading a saved game;
  • Fixed a bugged client spawn in one location, where the client would spawn inside a wall.

Quality of Life improvements and requested features:

  • Reworked the furniture mode, improved it visually and added new features;
  • Added the ability to sell furniture and equipment from the collection;
  • Added the ability to edit the name of your hideouts (the name will change in all places including the map and notifications for better readability);
  • Added the ability to remove substances from the substance storage;
  • Added a display of used power and produced waste to the furniture mode with tooltips where you can check the estimated cost;
  • Changed the waste mechanics to a billing mechanism similar to power and water usage. The waste will no longer use substance storage space, and the bill will be automatically withdrawn from your wealth daily just like power. The change is retroactive, the accumulated substance waste will be automatically converted to the bill on load. The trash bins do not work anymore, but they stayed as they will serve a purpose later on;
  • Significantly reduced the cost of waste removal from B5 per gram to B2;
  • Added the feature to disable drugs from being sold on certain territories. Disabled drugs will not receive new orders and their demand will slowly drain while they remain disabled. Keep in mind that disabling a drug will skip the potential orders and immediately reduce the number of sales for some time. The sale of the drug can be disabled and re-enabled at any time;
  • Added 4 growing stages for cannabis production so you can visually evaluate the stage of production;
  • Added employee (dealers and distributors) avatars on the map and added information on gathered cash and possessed drugs on the map marker tooltips;
  • Added the ability to back up to the main menu from the game lobby as well as change the selected character while the lobby is active (will add the ability to change the character during active gameplay later, as we want to combine it with a more complex customization feature);
  • Disabled the claimed character lock – from now on players are free to select any character, even if he/she is already used by another player. This should also come in handy for sessions where multiple players come in and out as well as modded sessions with larger player counts than recommended;
  • Added a recipe list in the journal with a search tool so you can check unlocked recipes while not on a certain crafting station;
  • Added recipes for cookies and blunts made out of cannabis sativa;
  • Rebalanced prices of equipment and furniture in shops (increased some of the prices, but also reduced for some pricy equipment);
  • Added multiple new furniture to the shops, mostly new containers with inventory;
  • Buffed the storage size of already existing storage furniture;
  • Increased the output space size for multiple higher-tier crafting stations;
  • Significantly buffed the DIY table (increased the crafting query size from 25 to 100, increased output space size) as the DIY table is used for multiple purposes;
  • Removed the overly blurry depth of field effect from the game for more crips visuals and readability.

Download Drug Dealer Simulator 2 update 4 on PC.

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