Dying Light 2 update 1.12 will be released soon on PS4, PS5 and PC (Steam). According to the official Dying Light 2 patch notes, the latest update 1.12 added quality of life improvements and gameplay optimizations.
Since the last patch, players have been facing a number of problems with the game. Today’s Dying Light 2 patch 1.12 will fix a few of these issues.
Check out more details below.
Dying Light 2 Patch Notes 1.12
Co-op Updates
- Fixed connection and stability issues in co-op
- Fixed connection issues with the players who are further advanced inthe story
- Improved game performance in co-op
- Co-op story blocks
- Fixed an issue that caused blocked progression in a single player game mode after a co-op session
- Fixed few remaining death loops in co-op
- Fixed an issue with a missing NPC during the Missing People quest in a co-op session
- Co-op quality
- Improved weapon visualization in online menu and inventory
- Improved handling of challenges requirements in co-op
- Fixed random bandit respawns while players are still in the bandit camp
- Fixed issues with the player being unable to access inventory or map after dying several times in co-op
- Fixed blocked story progression with „enemies nearby” notification
- Fixed rare issue when a player can’t move after a revive
- Fixes for far away peer respawn from the host and respawning in geometry
- Fixed AI jitter in random cases
- Improved various animations in co-op – f.e. crouching, throwing, using the bow, and more
- Fixed sound duplication in co-op
- Fixed rare cases of unresponsive quest radio dialog in co-op, causing story blocks
- Fixed the display of incorrect icons on the map after a co-op party
- Fixed “call for help” when the player is being summoned during a gather in co-op
- Fixed black screens in certain situations that could cause progression blockers during co-op progression
- Fixed unnecessary “skill requirement” text-glitch in the description of a challenge in a co-op session
- Updated the time of tutorial windows to 30 seconds during the co-op sessions
- Fixed a bug that allows player to have multiple story quests active
Content Update
- Mutated Infected – New quest added Something Big Has Been Here, which included special elemental Goon variants
Gameplay Updates
- Enemies with bows are less annoying — decreased damage output
- Completed achievements are correctly awarded upon completion. This works for the achievements that were obtained before the update as well
- Fixed a bug that was causing Howlers and Screamers to become invulnerable to damage
- Fixed a possibility to fast travel between map regions after completing various quests
- Fixed a random AI bug of Human encounters
- Fixed infected invulnerability to arrows
- Fixed missing rewards after Bandit encounters
- Fixed the Virals patrol movement in GRE facilities
- Grappling Hook. Tweaked pull limitations, longer swings will reset the vertical pull values; pulls will have a bigger first value
Quest Updates
- Fixed a bug related to wall-clipping during the Let’s Waltz quest
- Fixed a bug of the player getting stuck after using an inhibitor, or opening inventory after obtaining inhibitor in the Markers of Plague quest
- Fixed the map display bug in The Only Way Out quest
- Fixed the disappearance of Hakon in the Into The Darkness quest after playing in co-op
- Fixed Sophie’s inaccessible position in The Raid quest
UI/UX Update
- Updated distribution of the enemies (f.e. Volatiles and Banshee spawn during the night, a wider variety of enemy pools in encounters)
- A new legendary weapon tier added
- Gold encounters added
- Enemy difficulty scales with the player level
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- Fixed quest display in journal
- Fixed tutorial window display
- Added FOV slider on PlayStation 5, and Xbox Series X
- Improved UI textures optimization
- Fixed issues related to switching between keyboard and controller
- Fixed inhibitor pop-up message in Markers of Plague quest
- Fixed weapon durability display, quest tracking, and inventory