EVERSPACE™ 2 update 0.8.25290 is now rolling out on PC (Steam). According to the official EVERSPACE™ 2 patch notes, the latest update 0.8.25290 added quality of life improvements and gameplay optimizations.
Since the last patch, players are facing a number of problems with the game. Today’s EVERSPACE™ 2 patch 0.8.25290 will fix a few of these issues.
Check out more details below.
EVERSPACE™ 2 Patch 0.8.25290 Notes
Features
- Added text localization for various languages (work in progress)
- Added new main mission and new side missions
- Added new player ship class: Stinger
- Added new enemy faction: Okkar Prime
- Added new voice recordings (no Text-To-Speech fallbacks in version 0.8)
- Added new ship modules for heavy and light player ship classes
- Added new companion perk for decreasing cruise mode charge duration
- Added new weapons and modules
- Added new “Sustained” weapon prefix that increases energy capacity
- Added new item sets
- Added option to show a horizon indicator in HUD
- Added an option to en- or disable pausing of the game when window is unfocused (community suggestion)
- Blueprints for crafting equipment can now be found or received by dismantling the respective item multiple times
- Parts, mineable resources, components and catalysts are now stored in a separate crafting inventory, no longer occupying space of cargo or storage
- Crafting of components (formerly tech resources) and catalysts now possible
- Mining resources has the chance of spawning the same resource in a higher rarity
- Mined resources are now displayed in the location info window once the Location Scanner perk level 2 has been unlocked
- Devices can now be upgraded and mastered. Upgrading increases device attributes. Mastering unlocks all device modes
- UI: Added dedicated crafting tab to ingame menu
- UI: Added option (toggle) to show current item level on top of the item icon within inventories
- UI: Added new sorting option “SortByLevel” for cargo inventories
- UI: Added total selling value info when selling multiple items at once
- UI: Added ingame dialog log to the pause menu to recap the most recent conversations
Tweaks
- Revised ore and crystal resources and properly distributed them among regions of all systems
- Removed random spawns in the last stage of mission “The Convert”
- Dialogs get aborted when involved speakers are destroyed
- Improved texture streaming
- Improved video ram usage
- Speedward shield will now also recharge during cruise drive
- Reworked Outlaw Bomb Thrower: No more invincibility shield but a fast high-capacity shield
- Reworked Outlaw Bomb Thrower barrel bombs: Less damage but disable shields for a few seconds
- Slightly decreased Cruise Booster’s cruise mode charge duration
- Improved handling of player attacking the freighter during “Picking Up The Pieces”
- When having to get rid of all interfering creatures during “X Marks The Spot”, a vague search area waypoint is now displayed
- Combined log books 2 & 3 in “X Marks The Spot” into one and removed one “locate signal” task
- Invasions will not show a warning banner anymore and often spawn farther away so that invaders do not target the player immediately
- Show in marker details when hovered from further away if a pickup is needed as an ingredient for a tracked perk
- Renamed Mainframe Expansion to Mainframe Component
- Renamed Augment to Mainframe Expansion
- “3rd Person Camera Stiffness” setting now affects linear camera lag
- Limited linear camera lag to prevent player ship from leaving the screen
- Ship colors and decals don’t get previewed on hover/select anymore. They now only change when “equip” is pressed
- Improved performance in Charybdis Bowl
- Tareen now flies a ship that looks like the one he used in original Everspace
- Use a new icon for debris from which drones can be spawned when flying Vindicator
- Changed “Adapt Item” to “Remove Level Restriction”. This modification now also costs slightly more parts
- Made ship handling a little more tangible through slight tweaks in banking/inertia behavior
- Changed EMP Generator “Short Circuit” mode to apply normal energy damage instead of damaging the shield only
- Updated Outlaw Drone Carrier link drone visual effect
- Increased Redeemer Inquisitor hull and shield HP
- Outlaw Vipers are now immune to corrosion
- Prevent Disintegrator from accumulating excessive backwards acceleration
- “Powerful” and “Marksman” affixes can now also appear / be applied to launcher weapons
- Enemies, except for Anti-Missile Drones, can no longer shoot down player missiles
- Balanced prefix chances for items
- Balancing: Increased probability of Elite enemies with player level
- Balancing: Slightly increased Outlaw Missile Turret damage
- Balancing: Increased Synchro Pulse energy consumption and spread
- Balancing: Adjusted shield and armor bonuses for all ships to match late-game hull hitpoint values
- Balancing: Slower leveling, less xp from lower-level enemies, less aggressive downscaling of enemies to player level
- Balancing: Decreased hull hitpoint bonus gained from Structure attribute
- Balancing: Increased shield capacity scaling, use same scaling for armor with lowered base values
- Balancing: Increased divergence of shield and armor bonus values between ship classes
- Balancing: Added two additional underside turrets to Outlaw Drone Carrier
- Balancing: Outlaw Drone Carriers now spawn combat drones
- Balancing: Reduced “Crit Happens” perk range from 500m to 300m
- Balancing: Reduced Striker expertise scaling
- Balancing: Slightly reduced Precision scaling
- Balancing: Adjusted Firepower scaling curve for greater damage bonus in early game and less in late game
- Balancing: Signal Decoders will now only drop from outlaw stations, some rare containers, elites and capital ships
- Balancing: Slightly reduced drop chance of colors
- Balancing: Increased Outlaw Drone Carrier drone respawn delay
- Balancing: Reduced Raid Booster effect
- Balancing: Increased Flak range and damage, reduced energy consumption
- Balancing: Increased Vindicator drone damage Expertise scaling
- Balancing: Increased Vindicator “Phalanx” fire rate bonus
- UI: Use dedicated HUD marker icons for Ancient Rune and Ancient Rune Socket
- UI: Tweaked dialog box design
- UI: Show “new” highlight on freshly unlocked and not yet viewed colors and decals in customization screen
- UI: Enemies currently debuffed by player receive a special offscreen indicator in HUD
- UI: Show obstructed interactable and structure HUD markers with dotted outline
- UI: New icons for several items
- UI: Show potential resource yields instead of amount of resources mined in the location info tooltip
- UI: Changed xp bar color and only show xp numbers in menus
- UI: Ship stats panel was slightly redesigned and optimized
- UI: Various performance improvements for item rendering
- UI: New stackable item price info showing dedicated “per Item”-price as well as total stack price
- UI: Overhauled design of repair and restock buttons in hangar tab
- UI: Added animated background for launch action button on stations
- UI: Item selection – “Other ships”-navigation now using L2R2 navigation instead of R3 cycle behavior
- UI: Changed multi-sell action label from “Sell” to “SellAll” to be more precise
- UI: Cooldown slot animations are synchronized now
- UI: Item info widget – optimized scrolling to exclude empty space at scrollbox bottom
- UI: Reduced opacity for item stack amount when maxed (community suggestion)
- UI: Overhauled crafting UI/UX to support new crafting-tab and -inventory
- UI: Re-added expand/collapse cargo view button in ship inventory headline
- UI: The number of Device Ugrade Points and Mainframe Expansions is now displayed in yellow color if greater than 0
- UI: Optimized action button caption paddings for non-hold actions
Bugfixes
- Fixed bonus attributes changing their value after saving and reloading the game
- Fixed Gunship Arsenal perk: Double fire rate for async weapons, double damage for sync weapons
- Fixed that Vindicator Drones were attacked by neutral Outlaw Group during “The Good, The Bad & The Decent”
- Fixed being able to destroy Maddocks’ ship inside the storage hangar during “The Magic Of Umami”
- Fixed a potential mission blocker when killing Maddocks right before reaching the end of the chase in Sato during “The Magic Of Umami”
- Fixed that “Downtime Warrior” perk was not affecting secondary weapon energy on Bomber
- Fixed freighter in front of Smuggler Base during “The Vortex” not having any collision
- Fixed being able to use the Flying Dutchess’ Beacon near Khala’s Vessel during “Picking Up The Pieces” although she was already present
- Fixed winding up outside of cave during “The Emissary” if loading initial auto-save and immediately creating manual save and then loading that save
- Fixed NPC HUD marker being transparent after game was paused during jump-in
- Fixed HUD marker “spotted” animation being stuck when game was paused during animation
- Fixed wrong waypoint image and wrong player position in system view
- Fixed shield and armor break effect appearing when collecting energy orbs while no armor or shield is equipped
- Fixed that destroying the plating given by Dax would stop the mission from progressing
- Fixed that arriving within interaction range of Spatial Bypasses always lead to the “Can’t interact during conversation” message being shown
- Fixed several slide doors accidentally being open
- Fixed Outlaw Demolisher shooting mines from very far away
- Fixed being able to fast-travel to the same location you are currently at
- Fixed that the prototype and starforged prefixes lost their effect after increasing an item’s rarity
- Fixed that the mission log for “Gathering Dust” side mission was missing
- Fixed “Repairs 3” perk not working as intended (was supposed to only repair the ship’s hull up to 30% if lower when docked)
- Fixed gravitational behavior of Shadow Creatures on planets when they’re detached
- Fixed that “Gathering Dust” side mission was available at the start of “Old Friends,” not after
- Fixed mouse axis inversions not working when using centered crosshair and operating system mouse position
- Fixed inverted mouse controls not working when having relative mouse controls enabled
- Fixed Vindicator drones sometimes not disappearing while docked
- Fixed being able to track an already completed mission when double-clicking on a mission button
- Fixed a problem in which it was possible that the “Spares & Scrap” mission did not start
- Fixed ARC9000 explosion not damaging larger ships at certain impact angles
- Fixed that mines being displayed because of a sensor bonus attribute were staying in sensor memory and were still shown at a large distance
- Fixed “Downtime Warrior” perk not stacking correctly
- Fixed critical hit damage using a wrong value
- Fixed that item rewards for jobs couldn’t be claimed
- Fixed error in Temporal Nano Recompensator “Resurgence” mode description showing wrong repair increase percentage
- Fixed Drone Carrier link drones not repairing carrier armor correctly
- Fixed bug in repair costs calculation
- Fixed implicit downsizing of (cargo) inventories in some cases. (e.g. storage)
- Fixed some save and restore problems with certain objects like freight containers
- Fixed a few issues with Loot screen that gets shown when not all items could be picked up
- Fixed that “pull all” on pickups was sometimes not possible
- Fixed that “Redeemers” name was missing in the “kills” stats
- Fixed player projectiles colliding with player missiles
- Fixed player Flak projectiles being triggered by player missiles/mines
- Fixed NPC missiles spawning with a too large offset
- UI: Fixed loss of focus after clicking quick repair and quick restock buttons
- UI: Multiple improvements and fixes for screens with non-16:9 aspect ratio
- UI: Fixed potential bug that repair action was available in item selection even though it isn’t available on the station
- UI: Fixed that shop inventory might not be sorted correctly after mission items were added to an already visited shop inventory
- UI: Fixed various smaller color & alignment issues in ingame menu
- UI: Fixed rebuy indicator disappearing after selling items to shop
- UI: Fixed multiple bugs regarding devices in shop inventory
- UI: Fixed that side-by-side info would not scroll on gamepad in case current item wasn’t scrollable as well
- UI: Fixed that the damaged equipment indicator wasn’t refreshed after repairing
- UI: Fixed mainframe expansion points animation problems
- UI: Fixed homebase storage space counter not always being correct
The following changes are only relevant if you have been playing a preview of this update on the experimental branch:
Features (Experimental relevant only)
- (Exp) Added one additional light fighter body module
Tweaks (Experimental relevant only)
- (Exp) Balancing: Slightly reduced drop chance of blueprints
- (Exp) Replaced superior kinetic damage Catalyst with rare energy damage Catalyst
- (Exp) Balancing: Reduced Void Swarm repair amount
- (Exp) Balancing: Tweaked some Catalyst effect values and rarities
- (Exp) Worked in localization feedback from the community at crowdin.com
- (Exp) UI: Catalyst slots and action buttons in catalyst selection are now clickable
- (Exp) UI: Disabled catalyst selection and show info banner in case there are no compatible catalysts available
- (Exp) UI: Refined catalyst modification description
- (Exp) UI: Added dedicated item category icon for catalysts
- (Exp) UI: Items cannot be modified anymore while they are damaged
- (Exp) UI: Fully implemented reworked device appearance including upgrade animations
Bugixes (Experimental relevant only)
- (Exp) Fixed that “Okkar Prime” name was missing in the “kills” stats
- (Exp) Fixed that obsolete items were gone instead of replaced when loading an older savegame
- (Exp) Fixed Freelancer Cargo Carrier not exploding correctly
- (Exp) Common Catalysts are now always unlocked
- (Exp) Swift Catalyst can now also be applied to Disintegrator
- (Exp) Fixed one Stinger passive being wrongly assigned to the Scout
- (Exp) Fixed Optimized and Prototype Catalysts not working on modules
- (Exp) Fixed Void Swarm not resetting device cooldowns
- (Exp) Fixed that obsolete Catalysts and Affixes were not removed when loading a game
- (Exp) Fixed that Cruise Drive Duration perk did not unlock under certain conditions
- (Exp) Fixed bug where Cruise Booster’s cruise drive activation time would be overwritten by upgrading the perk
- (Exp) Fixed Okkar Corvette shooting through its own geometry
- (Exp) Fixed mining Catalyst bonus attributes not being removed when applying a new Catalyst
- (Exp) Fixed some dialogue lines repeating during mission “The Emissary”
- (Exp) UI: Fixed that the item info in the “Modify” screen could not be scrolled using a controller
- (Exp) UI: Fixed that the device description text wasn’t clipped properly after scrolling
- (Exp) UI: Fixed overlapping descriptions in catalyst selection screen
- (Exp) UI: Fixed a bug that occured after a companion was unlocked but no perks were shown
- (Exp) UI: Fixed that the repair banner of an item tooltip could have elements from the device upgrade banner
- (Exp) UI: Fixed a bug in which the amount of an item for sale would get bigger after buying
- (Exp) UI: Fixed a bug in which the item rarity wasn’t instantly updated after a modification
- (Exp) UI: Fixed that the dialog board entries always showed “text-to-speech placeholder”
