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Tuesday, May 14, 2024

Factorio Update 1.1.57 Patch Notes

A new Factorio update 1.1.57 released on PC. According to the official Factorio patch notes, the latest update 1.1.57 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Factorio patch 1.1.57 will fix a few of these issues.

Check out more details below.

Factorio 1.1.57 Patch Notes

Minor Features

  • The multiplayer games browser can now filter games that are hosted on dedicated servers.

Gui

  • Some GUI fixes and improvements for screen resolutions under 1920×1080
  • Set the default GUI scale on the Steam Deck to 100%

Optimizations

  • Improved overall performance by 5-10% when fully zoomed out.

Bugfixes

  • Fixed west variation of Boiler and Heat exchanger graphics.
  • Fixed save/load instability occuring when the game was saved after a robot threw cliff explosives but before the cliff exploded.
  • Fixed a crash when script tries to connect rolling stock during rolling stock destruction.
  • Fixed LuaTransportLine::output_lines on a splitter’s output transport line would incorrectly consider it an input transport line of that splitter.
  • Fixed LuaTransportLine::input_lines would not return both input lines of a splitter.
  • Fixed that when train was created, a wrong end could be selected as a front when rolling stock at expected trains front was facing backward.
  • Fixed that it was possible to specify artillery-projectile as a place_result of an item.
  • Fixed unnecessary disk writes when showing background simulations.
  • Fixed that sometimes the host would not have admin rights when hosting a multiplayer game from a save.
  • Fixed LuaSurface::find_tiles_filtered would not cover bottom right tile.
  • Fixed that too many open RCON connections would crash the game. There is now a limit of maximum of 128 simultaneous RCON connections.
  • Fixed a crash related to modded trains that could change travel direction due to air friction computation.
  • Fixed energy consumers would get too much energy when supplied through multiple electric networks.
  • Fixed a crash due to LuaLogisticCell not being invalidated when owner entity is being deleted.
  • Fixed that non-lamp entities could be given the ‘lamp’ electric usage priority which would crash the game.
  • Fixed locomotive placement would snap to wrong train stop when there are multiple stops available.
  • Fixed that the whitelist button was enabled in the /config GUI.
  • Fixed searching for items in controller gui would not highlight item stacks in the trash slots.
  • Fixed that building underground belt ghosts with smart belt building would crash if ghosts are immediately revived by script.
  • Fixed very high deconstruction_time_to_live value would lead to deconstruction orders expiring too soon.
  • Fixed that a multiplayer client could desync several times in a row, making the server save the map for desync report multiple times.
  • Fixed that crafting recipes with products exceeding their stack limit would produce only a single full stack when crafting by hand.
  • Fixed tips and tricks GUI staying open when changing controllers, and not being able to close it afterwards.
  • Fixed PvP config for health bonus didn’t apply correctly.
  • Fixed that if the game couldn’t connect to a server due to corrupted data, it wouldn’t show any error to the user.
  • Fixed that the Steam version wouldn’t start on Linux and OSX.
  • Fixed poison cloud sound fade out.
  • Fixed tooltips for vehicles would still show entry instructions even when no passengers are allowed.
  • Fixed train stop names with different amounts of leading spaces being treated as equal in some cases but not in others.
  • Fixed idle machines without idle sound counting towards the max_sounds_per_type limit.
  • Fixed that changing the force of artillery wagons didn’t work.
  • Fixed a crash when using non-rectangular equipment.
  • Fixed a crash when building underground belt or pipe ghosts over belts/pipes of other forces.
  • Fixed character corpse armor variations being inconsistent with character armor variations.
  • Fixed a consistency issue if a Lua event handler cancelled deconstruction of an entity that was marked for deconstruction as a result of fast-replace.
  • Fixed that some error messages wouldn’t be translated.
  • Fixed that biters might remain inactive when they should be activated.
  • Fixed that units could teleport through cliffs if they bunched up close together.
  • Fixed that setting LuaGuiElement::zoom to 0 would crash the game.
  • Fixed a crash when changing mod options while the cursor hovers the “Back” button.
  • Fixed a crash due to recursive chain signal update.
  • Fixed that if a non-attack distraction command failed, it would raise the on_ai_command_completed event repeatedly.
  • Fixed that opening web links in the Linux Steam build of the game could take unreasonably long.
  • Fixed that logistic requests, item filters and similar could be set to the copy-paste tool when clicking the slot while holding that item.

Scripting

  • Added ‘is_military_target’ filter to the options for LuaSurface::find_entities_filtered.
  • Added LuaFluidBox::get_fluid_system_id() method.
  • Added LuaItemPrototype::reverse_* read for selection tool.
  • Added LuaEntity::radar_scan_progress read.
  • Added LuaEntityPrototype::logistic_parameters read.
  • Added LuaEntityPrototype::heat_buffer_prototype read.
  • Added LuaHeatEnergySourcePrototype::heat_buffer_prototype read.

Modding

  • Added LocomotivePrototype::max_snap_to_train_stop_distance.
  • Added AutoplaceControl::can_be_disabled.

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