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Factorio Update 1.1.61 Patch Notes – June 29, 2022

A new Factorio update 1.1.61 released on PC. According to the official Factorio patch notes, the latest update 1.1.61 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Factorio patch 1.1.61 will fix a few of these issues.

Check out more details below.

Factorio 1.1.61 Patch Notes – June 29, 2022

Changes

  • The game no longer requires re-entering server passwords when restarting to sync mods or mod settings.
  • When joining modded games mods and settings are synced at the same time reducing the number of restarts needed.

Optimizations

  • Improved game startup time when using mods.

Bugfixes

  • Fixed that item requests didn’t subtract items picked up from ground when reviving ghosts.
  • Fixed burner inserter would not fuel itself when drop target was full.
  • Fixed that inserters would report status other than “Waiting for space in destination” in certain cases.
  • Fixed that Lua collision mask util didn’t check for tile prototypes.
  • Fixed that map pings would always round up the pinged location.
  • Fixed that replays would always say mods didn’t match.
  • Fixed that canceling syncing mods with a save would exit the GUI.
  • Fixed that canceling syncing mods with a save through escape would leave the partially downloaded mods.
  • Fixed that the circular dependency error doesn’t list all mods.
  • Fixed a deadlock on loss of ConnectionAcceptOrDeny message.
  • Fixed a desync when fast-replacing burner generators.
  • Fixed server getting stuck at “Saving the map for player” for 20 seconds sometimes if a client disconnects shortly after connecting.
  • Fixed server getting stuck at “Saving the map for player” forever in some rare situations.
  • Fixed highlight box on curved-rail would not render selection box correctly.
  • Fixed heavy-mode when character dies in multiplayer.
  • Fixed that the “run forest, run” achievement could be unlocked by shooting trees instead of running them over.
  • Fixed a crash when trying to read LuaEntity::neighbours on a WallConnectable when one of the neighbours is a ghost.
  • Fixed recipe highlights in the assembling machine GUI.
  • Fixed an issue with the prototype explorer GUI and guns.
  • Fixed false-positive desyncs when using mods and running /c game.force_crc() or /toggle-heavy-mode
  • Fixed a crash when defining a fluid stream prototype with zero particles.
  • Fixed a GUI layering issue related to some error messages.
  • Fixed not being able to open blueprint books in books through the quickbar.
  • Fixed LuaSurface::find_entities_filtered would fail to find entities by collision mask if they only collide with tiles.
  • Fixed that pump that cannot interact with fluid wagons would crash on save after position change.

Modding

  • The mod settings GUI will now show the ‘tooltip’ icon for any settings that have tooltips.
  • Added a reset button to each mod setting in the mod settings GUI.

Scripting

  • Added LuaEntityPrototype::height, torso_rotation_speed, automatic_weapon_cycling, chain_shooting_cooldown_modifier, chunk_exploration_radius reads.
  • Added LuaEntityPrototype::animation_speed_coefficient.
  • Added LuaEntityPrototype::manual_range_modifier.
  • Added LuaEntityPrototype::dying_speed read.
  • Added sample_index parameter to LuaFlowStatistics::get_flow_count().
  • Added LuaControl::crafting_queue_progress write.
  • Added LuaTile::tile_ghost.
  • Added ‘to_be_deconstructed’, and ‘has_tile_ghost’ filters to the options for LuaSurface::find_tiles_filtered.
  • Added LuaEntityPrototype::indexed_guns. It works as LuaEntityPrototype::guns but returns an array.
  • Collision-mask prototype filters for Entity, Tile and Decorative now support a ‘contains-any’ and ‘contains-all’ modes.

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