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Monday, November 25, 2024

Factorio Version 2.0.21 Patch Notes – November 25, 2024

Factorio update 2.0.21 is now rolling out on PC (Steam). According to the official Factorio patch notes, the latest update 2.0.21 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Factorio patch 2.0.21 will fix a few of these issues.

Check out more details below.

Factorio Patch 2.0.21 Notes – November 25, 2024

Minor Features

  • Added drag-to-reorder to the research queue.
  • Added “Occlude light sprites” graphics option to allow disabling 2.0 light rendering to improve performance. As a side effect, it disables also lava glow.
  • [space-age] Added “Additional terrain effects” graphics option to disable puddles and global terrain tint as alternative to increase performance on Gleba to disabling fog, clouds and animated water.

Changes

  • Replaced the “move forward” and “move backward” buttons on technologies in the research queue with a draggable handle.
  • Allowed to set blueprint parameter to be ingredient of other parameter even when it doesn’t exist in an assembling machine.
  • Added a hidden sound setting to base the music selection on the character’s physical location.
  • Agriculutral Tower now respects allied ghosts blocking planting spots.
  • volcanic-cracks-hot no longer coverable by foundation.
  • Added consistency check for overlapping blueprint tiles not being both (non)-foundations. Any inconsistent tiles will be removed on load (analogous already happens when importing blueprint via string or setting blueprint tiles via lua).
  • The slider and input field for the minimum payload in orbital logistic requests now enforce a minimum of 1 instead of 0.
  • Added a delay before music switches when switching surfaces.
  • Added hidden sound setting for controlling music transition stage durations.
  • Improved performance of superforced blueprint preview that is autofilling-in tiles.

Bugfixes

  • Fixed double parameter selection in signal selection list.
  • Fixed additional invalid state of collector navmesh.
  • Fixed “Make it better” achievement not obtained when dropping modules in.
  • Fixed dragging sliders with gamepad in free cursor mode.
  • Fixed a sound instance leak related to sound priority.
  • Fixed that selection tool highlighting would show incorrectly in chart view for 1 frame.
  • Fixed a crash when destroying segmented units during the chunk generated event.
  • Improved logic for choosing which schedule to keep if trains get connected
  • Fixed a crash after deconstructing cargo bays with editor.
  • Fixed tutorial missions 4 and 5 missing access to radars and repair packs.
  • Fixed spidertrons shooting extra capture robot during tick of projectile creation.
  • Fixed condition highlights in decider combinator GUI not always updating if a condition used the “Each” special signal.
  • Fixed that energy sources would not update their buffer sizes when the prototype value would change.
  • Fixed that asteroids would calculate damage to entities with resistances incorrectly.
  • Fixed use of slow GPU timer query operation on macOS.
  • Fixed that opening ghost power poles would leave the GUI in a broken state.
  • Toggle menu (escape) leaves remote driving.
  • Fixed that equipment ghost tooltips did not show quality.
  • Fixed incorrect consistency check when trash not requested is used inside of a blueprint and mods are involved.
  • Fixed that portable solar panels and power armor tooltips did not report the correct amount of power generation for the current surface.
  • Fixed that changing Vulcanus map gen settings using the editor prevented ashlands trees from spawning.
  • Fixed that paste-settings could happen when not desired in some situations.
  • Fixed that mobile logistic networks could generate useless alerts in some situations.
  • Fixed robots repeatedly failing to cross Aquilo lake due to high energy usage and being stuck in a loop.
  • Fixed robots looking for a place to charge always picking roboports closer to their target which resulted in overcrowding.
  • Fixed a crash when attempting (and failing) to connect trains parked at specific positions.
  • Fixed a crash when removing a station from a train schedule while another train in the same group used the final stop as waypoint.
  • Fixed that agricultural tower would show all nauvis tiles as unplantable. Nauvis grass, dirt and red desert are now specifically plantable for tree seeds and highlight as green.
  • Fixed Space age map generation not respecting custom starting locations (apart from Nauvis).
  • Fixed technology slot showing research progress for finished trigger technologies.
  • Fixed that reloading specific technologies would leave the dead technology trigger pointer in the trigger processor.

Modding

  • Added distance_from_nearest_point_x and distance_from_nearest_point_y noise expressions.
  • Moved SpiderVehiclePrototype::chunk_exploration_radius to VehiclePrototype.
  • Removed limit of 64 unique PipeConnectionDefinitions’s connection categories.
  • Removed musictransition* utility constants.
  • Changed CraftItemTechnologyTrigger::item into ItemIDFilter. Removed item_quality.
  • Changed ProduceAchievementPrototype::item_product into ItemIDFilter. Removed quality.
  • Changed ProducePerHourAchievementPrototype::item_product into ItemIDFilter.

Scripting

  • Added optional build_check_type to LuaControl::teleport.
  • Added LuaEntityPrototype::heating_energy read.
  • Added LuaForce::circuit_network_enabled, cliff_deconstruction_enabled, mining_with_fluid, rail_support_on_deep_oil_ocean, rail_planner_allow_elevated_rails, vehicle_logistics read.

Download Factorio update 2.0.21 on PC.

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