A new Farthest Frontier update 0.9.6 released on PC. According to the official Farthest Frontier patch notes, the latest update 0.9.6 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Farthest Frontier patch 0.9.6 will fix a few of these issues.
Check out more details below.
Farthest Frontier Patch 0.9.6 Notes – Dec. 18, 2024
[Major New Features]
- In order to alleviate numerous reported issues involving Windows OneDrive, we have made the decision to migrate the save directory to C:\Users\USERNAME\Saved Games\Farthest Frontier. Upon launching the game for the first time in v0.9.6, you will be prompted that a one-time data migration will be performed. If your system does not have sufficient space on that drive, you will receive a warning and the process will exit. Note: the Saved Games directory can be relocated to any drive on your PC by right-clicking it and selecting Properties.
- Advanced Custom Game options are now available so you can cater your experience just the way you want it with options such as free build mode, separate raider and hostile animal settings, and more!
- The Forager Shack can now be upgraded to a Forager Garden, which allows you to plant foraged goods of your choice, depending on what it available in your settlement’s biome.
- Your settlement’s advancements and combat victories (and defeats) are now commemorated with proper fanfare.
- Losing all villagers now triggers a defeat condition.
- Many elements of the game have been enhanced with new audio. Villagers now have spoken VO when selected and commanded.
- Ukrainian Localization has been added to the game. You can select it in the language options from the main menu.
[Tech]
- The latest optimization pass should result in improved framerates for most users. In our internal tests, we observed improvements of as much as 25% increased framerates. As always, these results will vary based on your system specs and settlement size.
- Building windows have been optimized to remove performance spikes when selecting buildings.
- Fixed an issue where military units could reacquire a target when ordered to retreat.
- Fixed an issue where Veterancy would display lower than intended on first load. This was a display issue only.
- Fixed an issue where you could train more soldiers than you have gold for while the game is paused.
- Fixed an issue where you could pay off an invading army while transferring gold, resulting in no gold being deducted.
- Fixed an issue where eggs produced by Chicken Coops also counted towards milk production in the annual report.
- Roads can no longer be built over Graveyard build sites.
[Game]
- The currently active Immigration quest can now be viewed again from the top left critical notifications.
- A new button has been added to the bottom left HUD that allows you toggle all of the available overlays, including animal grazing and fruit fertility.
- Book Binders, Guildmasters, and Librarians now correctly require a basic education.
- Boars now spawn from dens, similar to Wolves, that are non-hostile by default. You can manually command your villagers to clear out these dens to permanently remove a boar spawn from your territory.
- Hunters, Foragers, and Nightsoilmen now multitask more efficiently before returning to their respective work building.
- Targeting sensitivity for commanding military units has been made more accurate.
- Laborer and Builder counts in the Professions window now display recommended values in the tooltip.
- Foods now display their spoilage time in the detailed tooltip.
- Hunger display for villagers now shows how close they are to starving, rather than a measure of their food variety. The tooltip for the hunger meter now displays how many different foods the villager has had access to recently.
- New options have been added to the Trading Post UI, allowing you to sell as many of an item as the merchant can afford to buy, and to buy and stock as many of an item as your Trading Post can afford to purchase.
- New notifications now provide advanced warning that raiders are preparing to field more powerful units, such as Battering Rams and Horsemen.
- Missing resources needed for production are now highlighted in the building window.
- Relics related to combat no longer appear on Pacifist difficulty.
[Buildings]
- Barrels are now prioritized to Root Cellars, then Granaries, then Markets, and finally Storehouses. Barrel delivery can now be toggled off at a building.
- Forager Shack now has additional settings to prioritize which goods within their work area they gather first.
- Small Plazas can now be placed beneath fences, walls, and gates.
Download Farthest Frontier update 0.9.6 on PC.