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Thursday, June 20, 2024

Field of Glory: Kingdoms Version 1.01 Patch Notes – June 20, 2024

Field of Glory: Kingdoms update 1.01 is now rolling out on PC (Steam). According to the official Field of Glory: Kingdoms patch notes, the latest update added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Field of Glory: Kingdoms patch 1.01 will fix a few of these issues.

Check out more details below.

Field of Glory: Kingdoms Patch 1.01 Notes – June 20, 2024

SYSTEM

  • Should skip the launcher when starting FoG for battles the vast majority of times.
  • Fewer FOW calculations in hosting (faster turns).
  • Improved music handling and reshuffling.
  • Tooltip delay added, for now, as an entry only in \Documents\My Games\EmpiresKingdoms\OPTIONS.TXT.
  • No City coloring added, for now, as an entry only in \Documents\My Games\EmpiresKingdoms\OPTIONS.TXT.
  • Added an additional sound backend.
  • Identical sounds will be played less loudly.

UI & QOL

  • Pop-up panel has extra functionalities.
  • Fixed a slightly misformatted tooltip in battle.
  • Modifier tab stays selected when switching factions in the factions lobby.
  • Slightly reworked political filter, with relationships more readable.
  • Music delay between tracks reduced by 2/3.
  • Fixed not being shown in the Piety ranking if you produce no piety at all.
  • The tutorial will ensure the enemy can’t surrender during the siege.
  • Message truncating resulting in an ellipsis (…) will be better done.
  • Many text edits.
  • Authority and Legacy buttons in the Nation Panel now lead to the relevant ledger page.
  • Average HRE member Authority in the nation panel was not /10.
  • Removed reference to the Legacy panel in the Help system.
  • Relationships in the Political overlay made bigger and clearer. In the same overlay, a new color differentiates between yourself and your vassals.
  • Fixed a visual issue when looking at a single trade good if more than 8 were present in a region.

EASY MODE
Overhauled (fully dynamic, you can alternate between easy & balanced in the same game):

  • More chance for the event ‘noble donation’ (free money).
  • Less chance of having an epidemic.
  • More chance for the event providing a free Defensive building.
  • Double reward from Authority mini-events.
  • Less stupendous Court expenses.
  • Lowered War Weariness by 15%.
  • Slightly less chance of a coup or rebellion.
  • Better ruler stats.
  • Penalty from war occupation is skipped.
  • Sedition from Nobles halved.

Only apply when starting a new game:

  • More Intrinsic Resources at start (free resources that go away as time passes).
  • A player in Easy difficulty will receive +20 Authority and +50% money (scenario start only).

DYNASTY, CHARACTERS, AUTHORITY

  • Mercenaries are slightly more prone to degrade the relationship with their general.
  • General improvements on how the ruler’s Military stat is tied to the actual leader’s battle stat.
  • If you form a new nation and are under a certain Realm level, you’ll be promoted instantly to a certain level (e.g., Apulia > Sicily).
  • Clergymen can lead armies with a systematic penalty of 1 to AMP. Other nobles will now have this penalty only if not in a legitimately owned region (was their Domain before, so relaxed rule).
  • If a general has a penalty to his AMP stat (while leading an army thus), it’s indicated in the tooltip.

CLAIMS

  • Claims are now given much more frequently in the first 15 turns of the campaign.
  • Hostile claims give you a discount if you declare war on the other nation.
  • Claims will, in the vast majority of times, only be added if you are at least distant neighbors.
  • Hostile foreign claims penalty is now only in Experienced or harder difficulty.
  • Higher chance to get a claim if you have none from an insult; if you get one, you pay 2 Authority though.

VASSALS

  • Human vassals will never be forced to give their units to their liege.
  • If a vassal, your possibilities to get spontaneous claims are restricted to nations you are at war with or have extremely low relationships with.
  • This will also prevent vassal AIs from adding too many claims against other nations, including the players.
  • Vassals under threat and sending troops to their liege will be less frantic regarding troop recruitment.
  • Vassals giving troops won’t give them all at once, allowing you to change the policy (troops won’t be given back unless you ‘disband’ them).

LEGACY & WINNING

  • The sudden win condition will activate after 150 turns, not 100, in the grand campaign.

GRAPHICS & ARTS

  • New harbor smuggling image.
  • Major & important: chicken leg is now roasted.

RELIGION

  • Fixed the Jihad being stoppable by the Holy See under some circumstances.
  • Holy war targets won’t get DOWed by nations not close enough to them.
  • Fixed Declare Jihad against target X not working if the playing faction is already within a Jihad (same for Crusade).
  • Fixed Christians under Jihad being despised by other Christians. This is now properly reversed (they will like you more).
  • More chance to get bonus Authority from units you gave with the Send Crusaders Decision. Reminder, you also get bonus Legacy.
  • Made sure any Catholic DOWing the Papacy gets excommunicated. Added a pop-up if you are.

STRUCTURES & REGIONS/DOMAINS

  • Some changes in manpower income for some structures.
  • More accurate trade status for structures in their detail panel.
  • King’s Agent properly gives an extra bodyguard and not ‘Basque Isolation’. Don’t ask.
  • Removed the reference to a gain of token upon building a Stone Castle, it’s now an Absorb Vassal decision which is provided.
  • Structures get their important keywords colored.
  • Fixed track requiring Craftsmen borough.
  • Fixed Domain Expansion IV & V not available.
  • Fixed Domain becoming non-formable as soon as you military occupy one of the regions.
  • Fixed very developed regions not properly importing goods within range (if more than 24!).
  • Fixed an erroneous link in region Mosul.
  • Code will remove 2 capitals in the same region.

WARFARE & BATTLES

  • Allies don’t pay Authority when joining war, if it is recent (10 turns max).
  • Fixed possible crash in battle.
  • Some Muslim units renamed so they could be used in more nations (Georgia)
  • Training Grounds now handle Heavy Infantry for XP gain.
  • A general revolting with his army will not station in the city of the rebelling region, in case the garrison remains loyal.
  • Free warscore gain from higher Authority is only done if the two nations at war are neighbors.
  • Ships will update their geo-situational combat ability before each battle (e.g., ‘Galley in stormy coastal water’).
  • When you declare war on a liege with vassals or a vassal, all claims you have with the liege or any vassal will be factored into the rebate for DOW.
  • Winning a small battle vs. winning a large one was actually more dangerous for generals (fixed).
  • Exploit closed: you can only pillage hostile or owned regions, not allied or passage-right ones.

DIPLOMACY & PEACE

  • Region exchanges in a peace negotiation (whether acquired or relinquished) will now be a friendly transfer, so no Authority will be lost in either case.
  • Fixed vassal/Ally being stolen his land if a third party defends him.
  • Bad relations can break a royal marriage or passage rights treaty (Needs Despise level, -35).
  • In case of good relations (Amiable, 50+) then allies or vassals can give back a region to its legitimate owner.
  • Currently only AI vassals toward a liege or AI allies. (feedback requested)
  • Reduced the ratio allowing to absorb through RM a full nation to 66% of the absorbee.

REGIONAL DECISIONS

  • Fixed mix-up between Grant Land and Place Holding. Grant Land is only in your land but will now provide significant resources.
  • Some changes in RGD allocations for IMRs and Seljuks.
  • Fixed your own spy network targeting itself.
  • Decision Peasants to Freemen does not provide money anymore.
  • Fixed Diplomatic Intrigue RGD able to target yourself.
  • Tweaked success chances of the Steal Token RGD (aka Sap Authority). There are fewer chances if you have positive tokens yourself and less chance if the enemy has negative tokens.
  • Absorb Vassal should give more plausible results.

EVENTS, SETUP, FACTIONS

  • 45 new historical rulers added.
  • Campaign map overhauled with extra specific buildings (Abbasid Science Academy, etc.)
  • New Campaign setup changing dozens of regions regarding their population mix.
  • Improved Crusaders events (fewer cases where they could starve at sea).
  • Kalmar union appearance fixed.
  • Barghawata (tribal) was selectable (but not playable so confusing), fixed.
  • William the Conqueror will always be a 2-2 general.
  • In the GC, Normans no longer have a RM with England, and their relationship with France is now 0. This should favor going to England.
  • Nations of Scottish culture now also get the Raider effect with Crechrighe.
  • Modifications to the initial culture of some regions.
  • Portugal is a Condado, not a minor Reino at start.
  • Higher chances to get a 0-slot structure built for free if you have regions with high loyalty and high stewardship.
  • Updated Manzikert and Angevin setup to have more roads.
  • Fixed Taifas triggering too early ‘Double-Edged Sword’ perk.

ACHIEVEMENTS

  • Fixed achievement “A Chip Off the Old Block” where a daughter would work too.
  • Life of Bryansk achievement fixed.

AI

  • The AI, in higher difficulty levels, will favor players’ regions more as an objective.
  • Normans AI can break their RM with England in case of negative relationships around 1060.

Download Field of Glory: Kingdoms update 1.01 on PC.

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