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Thursday, May 8, 2025

For The King II Update Patch Notes – May 7, 2025

A new For The King II update released on PC. According to the official For The King II patch notes, the latest update addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s For The King II patch will fix a few of these issues.

Check out more details below.

For The King II Patch Notes – May 7, 2025

NOTABLE FIXES

  • Fix the issue that a small percentage of players was having where the mountains would cause issues and the overworld could remove all clouds and throw grey or white artifacts.
  • Fixed an issue where unlocking Lore Store items during an adventure wouldn’t play the notification until after returning to the Main Menu.
  • Fixed an issue where Player Summary could not be opened during Loot Phase.

SOFTLOCKS

  • Fixed an online softlock that could affect all players if a client lost internet connection while loading into begin an Adventure.
  • Fixed a softlock that could happen after using a Repair Kit on a Landboat and then moving onto a Sanctum or Stone Hero.
  • Fixed a softlock that could happen if the player backed out of the Multiplayer Menu to the Main Menu too quickly when using keyboard.
  • Fixed a softlock that could happen if the player invoked the Game Menu while delivering the killing blow and quit the game while transitioning to loot phase.
  • Fixed a softlock that could happen in combat if the player quits at the perfect time during an enemy attack.
  • Fixed a softlock that could happen if the player quits right before the Boss/Scourge dialogue prompt is called in combat.
  • Fixed a softlock that could happen if the client cancels joining an adventure right as the adventure begins.
  • Fixed a UI softlock that could happen if the player entered the in-game encyclopedia quickly after delivering a killing blow to an enemy.
  • Fixed an online softlock that could occur if th eHost opened Party Management menu during the transition to loot phase.

ONLINE

  • Fixed an issue where loot phase was always prioritizing the first (farthest left) player rather than prioritizing the “next” player.
  • Fixed an issue in online Party Management where changing class would reset other players’ names if they were editing player name.
  • Fixed an issue where the game would time out after attempting to join a private game with an incorrect password.
  • Fixed an online issue where “Loot” or “Pass” couldn’t be highlight during a Dead Adventure encounter when playing with a controller.
  • Fixed an issue where copying password would display “Copied invite code to clipboard!”
  • Fixed an issue with randomizing characters having conflicts when more than one player randomized at the same time.
  • Fixed an online desync that could happen if the client used an item from the toolbelt while the host was in the Party Management menu.
  • Fixed an issue where the enemy model could stand up after death blow if they were also afflicted with different statuses.

OVERWORLD

  • Fixed a visual issue where a dead player could be revived and have their player model appear half way in the ground.
  • Fixed an issue where Focus Refund would not work correctly when confirming on a Merc Caravan Encounter.
  • Fixed various weapons playing particles erroneously on the overworld when leaving a POI.
  • Fixed the issue where players wouldn’t be resized correctly after a Lanboat is destroyed from damage.
  • Fixed the issue where the hex overlay could be moved prior to the completion of the turn start slot roll.

COMBAT

  • Fixed an issue where Evade Up was using the incorrect slot roll icon.
  • Fixed an issue where casting a second buff would remove the first buff if both buffs had the same numerical value.
  • Fixed an issue where the Queen’s Kite Shield could not cast Protect Neighbors if the player was entangled.
  • Fixed an issue where a revived Dead Adventurer would show a human profile in the combat timeline rather then the expected skeleton.
  • Fixed an issue where certain Bows would not play the correct animation resulting in the bows flexing awkwardly.
  • Fixed an issue where Push and Pull attacks weren’t displaying popcorn text and icons correctly.
  • Fixed an issue where the Armor Up Group ability wouldn’t always display the highlight tiles correctly.
  • Fixed an issue where the Farmer couldn’t summon Scarecrew if entangled.
  • Fixed an issue where being revived by a Sanctum in combat could result in multiple turn actions on the combat timeline.

DUNGEONS

  • Lockpicks are now shown above the Player HUDs during trap phases.
  • Fixed the issue where a disturbed Dead Adventure was not delivering damage in dungeon combat.
  • Fixed the issue where a player couldn’t use an Identify Scroll if they also had a Lockpick in their inventory.
  • Improved lighting in various dungeons and Dark Carnival rooms.
  • Fixed an issue with the poison particles not showing correctly when failing a Poison Barrel trap.
  • Fixed an issue where followers would appear in the next room as the party was running from one room to the next.

DARK CARNIVAL

  • Fixed an issue where the DC Leaderboard may not load entries over 100 upon reloading the Leaderboard.
  • Fixed an issue with the Round N Round achievement not always unlocking on the correct floor.

UX/UI

  • Fixed an issue in Party Management where a deleted character would remain in the party and not be accessible if the character was deleted immediately after selecting.
  • Fixed various instances where player HUDs would not update in real-time (gold, equipment, etc).
  • Fixed an issue in Combat where the abilities menu could get stuck in a loop when using arrows/WASD and switching active windows away from the game.
  • Fixed the issue where equipment was not tinting correctly on the Player Summary endgame screen.
  • Fixed the issue where a long character name could go outside of the name display.
  • Fixed an issue in Loadout where the first item selected wouldn’t always display the item card correctly.
  • Fixed an issue where combat “On Perfect” tooltips could show on non-applicable abilities.
  • Fixed an issue in Combat where Evasive was not being displayed as inactive when the character was stunned or dazed.
  • Fixed an issue where equipping items with HP buff were not always showing the correct max HP in the tooltip.
  • Removed an erroneous boat health display on a boss fight in Chapter 4.
  • Fixed an issue where the “Shift to Inspect” language would not update if the keybinding was changed for inspect.
  • Fixed an issue where camera movement was limited when zooming in close on characters close to the map edge.
  • Fixed the positioning of the Lore Store tutorial banner.
  • Fixed an issue where certain cosmetics could overlap the Ready Up button for active player.

CONTROLLER

  • Fixed an issue where controller would lose the ability to cycle through characters with shoulder buttons if the Party Management menu was opened in Loadout.
  • Fixed an issue where greyed out options in the Game Menu could be selected when playing with controller.
  • Fixed an issue with Presets highlighting the Loadout option over the Preset when playing with controller.
  • Fixed in issue in Loadout where using a controller wouldn’t always navigate through all players.
  • Fixed an issue where the UI would lose focus when using a controller and the player backed out of Loadout by rapidly pressing the back button.
  • Fixed an issue on Overworld where a player pressing confirm rapidly after ending the previous character’s turn would move the now-current character to the previous character’s hex.

ART

  • Fixed an issue where the final boss fight could have over exposed lighting if the fight was quit and then continued back into.
  • Cleaned up an artifact inside the Red Jelly.

AUDIO

  • Fixed the issue with cosmetic skins not playing the corresponding voice audio.
  • Fixed an issue with the Main Menu audio resetting when leaving the Lore Store.
  • Fixed an issue where online clients weren’t having the correct audio events played when joining or leaving adventures.

LOCALIZATION

  • Improvements to Japanese localization.

TUTORIALS

  • Fixed an issue where keyboard inputs could still be detected white the Royal Tutor had an active tutorial prompt.

SETTINGS

  • PC – Fixed an issue where the same button could be bound multiple times.
  • Fixed an issue where the game may switch to another monitor when entering Settings.
  • Fixed an issue where Lock Cursor to Window could become deactivated if the game sat idle for a certain duration.
  • Fixed the issue where the scrollbar is barely visible in the Display > Resolution dropdown.
  • Fixed an issue in Controller Reassignment where certain keys were non-responsive when pressing any key to reassign.
  • Fixed an issue where the Settings menu may flash on the screen after pressing Save to exit Settings.
  • Fixed an issue in Language select where the UI highlighter doesn’t always come back.
PC
  • Fixed an issue where the player would not be able to add a character to party management if they left the customization screen from the “Quit to Menu” option on the Game Menu.
  • Windows Game Pass – Fixed an issue where not all saved games would be displayed when first entering the load game browser.
  • Fixed an issue where changing the input binding for Cycle Tab wouldn’t work correctly.
CONSOLE
  • Fixed an issue on Playstation 5 that caused the client to remain the player group if they lost connection resulting in the host’s party unable to add a new player.
  • Fixed an issue where players could access unusable graphics options if they were cycling through settings and had Allow Data Sharing disabled.
  • Fixed an online desync that could occur when starting an adventure with a player on Xbox One.
  • Fixed an issue on Playstation 5 where the player may not be able to view the Lobby after backing out of the “Creating Server” prompt.
  • Fixed an issue on Playstation 5 where the Wireless Controller Not Connected screen was not centered correctly.
  • Fixed an issue on Playstation 5 where the continue game browser wasn’t displaying all of the adventure information correctly.
  • Fixed an issue on Xbox platforms where the game would experience a delay after deleting a save file after hitting the save game file limit.
  • Improved performance on Xbox One with regard to item card images.
  • Improved the visual fidelity of certain art assets on Gen 8 consoles.

Download For The King II update on PC.

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