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Monday, January 20, 2025

From The Depths Update 4.2.4 Patch Notes – Jan. 20, 2025

From The Depths update 4.2.4 is now available to download on PC. According to the official From The Depths patch notes, the latest update 4.2.4 addresses some bugs and crashes.

Previously, a major update 4.2.4 added new changes, fixes, and gameplay improvements.

Unfortunately, players are still experiencing several issues since the release. Today’s From The Depths version 4.2.4 will fix a few of these issues.

Check out more details below.

From The Depths Patch 4.2.4 Notes – Jan. 20, 2025

Changes

  • (These can be rebound)
    Key binds, Numpad 2 is no longer bound to camera-mode-cycle which is now purely TAB. Numpad 2 is reserved specficially for construct-mode-camera.
  • Key binds, Numpad 0 is bound specifically to the free-camera mode.
  • Construct camera, Construct camera now has a maximum of 9 cameras per user and cameras can be re-ordered and easily activated/added/removed from the UI.
  • Construct camera, The default camera for a vehicle now has roll and pitch stabilisation enabled by default, with buttons on the UI to disable them or add yaw stabilisation.
  • Construct camera, Reduced the smooth duration in the construct camera orbit distance scroller.
  • Drills, Components of the drill system are now immune to impact damage like rubber to make them more viable.

Fixes

  • Regression, Fixed the UI issue in the width value of the prefab window.
  • Saves, Construct saving now has a check to make sure that the save is valid before overwriting the original file as the JSON serialisation has been known to fail and write empty white space.
    Fill tool, Fixed an issue with the fill tool when filling far from the origin of the game world.
  • CRAM, Two way connector now has a mirror part.
  • Pivots, Pivot parts should now render as decorations correctly.
  • APS, 7m clip now uses the correct mesh.

Add

  • Modding, Added to the ExampleMod all the other UnityEngine.[X]Module.Dll DLLS that may be required for mods to reference.
  • Missile, Added a basic proximity fuse component back into game.

Campaign

Neter

  • Bucanneer (DWG): Standardized weaponry to Sven Kno CRAM weaponry, minor aesthetic update.
  • Coyote (DWG): Added deco to missiles, fixed LWC parameters.
  • Jacobs Folly (DWG): Fixed turret rotation getting stuck
  • Ransack (DWG): Added torpedo decos, adjusted shield activation range
  • Sailfish (DWG): New Sven Kno thrustercraft; a highly-aggressive, swift monstrosity that gets in close to incinerate its targets. Godly difficulty, adventure difficulty 35-45.
  • Tug of War (DWG): Replaced some reinforced wood with regular wood.
  • Walrus (DWG): Partial overhaul using Riverhome hull as a basis; slightly cheaper with more appropriate weaponry. Cargo craft so no difficulties to note. Original Walrus has been converted to an SM version for story missions.
  • Harrow (WF): Overhauled water skimmer; gets in close to broadside with a powerful flamethrower. Difficulties unchanged.
  • Pandemonium (WF): Overhauled water skimmer; a ramming craft outfit with your typical WF melee arsenal of sawblades. Medium difficulty, adventure difficulty 35-45.
  • Veles (WF): Fixed APS being incorrect gauge.
  • Wrecker (WF): Slight aesthetic change
  • Fear (TG): Updated interceptor positions so they can properly fire.
  • Pearl Swarm (TG): Retired, replaced by Tolerance Swarm.
  • Tolerance (TG): Changed to now be a swarm design, which spawns 5 of them.
  • Anode (LH): Overhauled; a durable, PAC-equipped submarine that broadsides from afar. Medium difficulty, adventure difficulty 35-55.
  • Candela (LH): Overhauled; large carrier-style water skimmer that still retains the firepower and mobility of their other large skimmers. Godly difficulty, adventure difficulty 65-85.
  • Chrysoprase (LH): Fixed EMP protection, slightly improved primary weapon.
  • Coulomb (LH): Added a combat subroutine for fighting submarines.
  • Gigawatt (LH): Updated detection, added a combat subroutine for fighting submarines.
  • Hydrovolt (LH): Much less susceptible to self damage with PAC.
  • Megawatt (LH): Minor detection updates.
  • Superradiance (LH): New LH water skimmer; when you hear the gun charge, pray. Godly difficulty, adventure difficulty 65-85.
  • Thunderbolt (LH): Updated movement, minor deco update.
  • Craftsman (SS): Fixed an issue that made it dive into the water.
  • Submarine Pen (SS): Produced submarines should no longer clip into the structure.
  • Lowly Skybase (GT): New decorative structure, replaces Rusted Ram Small House.
  • Hydroponics Spire (GT): New decorative structure, replaces Hydroponics Farm.
  • Neutrino (SD): New drone; a drone-like design that gets in close to zap with laser weaponry. Easy difficulty, adventure difficulty 1-20.
  • Pulsar (SD): Overhauled; frontsider thrustercraft with burst plasma and laser weapons. Easy difficulty, adventure difficulty 20-30.

Ashes

  • Accuser (WF): General improvements.
  • Acolyte (WF): Complete internal overhaul improving the gun/armor and adding anti air capabilities
  • Inferno (WF): Fixed targeting issues when multiple enemies are present.
  • Pariah (WF): Improved the shell for the main gun
  • Rapture (WF): Fixed an AI issue
  • Ravager (WF): Added ramming against smaller targets and laser defense
  • Saviour (WF): Fully rebuilt to be more like the Zealots style, difficulties unchanged.

Download From The Depths update 4.2.4 on PC.

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