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Ghost Recon Wildlands Ghost War Update 1: Interference – Patch Notes

Ghost Recon Wildlands Ghost War Update 1: Interference is now available for download. The latest Wildlands update includes new PVP features as well as a new game mode called Uplink. The Uplink is a 4v4 objective-based mode where teams compete to control and defend an access point in the center of the map.

In addition, the update also includes five new maps, three of which were specifically designed for Uplink, and also introduces a new PVP class called the Disruptor. A support player equipped with jamming devices, the Disruptor can interfere with the enemy team’s markers, mini-map information, and notifications. As a counter-balance, Disruptors cannot mark enemies or send pings to teammates.

Ghost Recon Wildlands Interference update

Five additional free PVP updates will be coming to Ghost Recon Wildlands, including Jungle Storm, Extended Ops, New Assignment, Reinforcement, and Bravo 6. Like Interference, these updates will contain a mixture of new classes, new maps, new modes, and gameplay tweaks.

Ghost Recon Wildlands Ghost War Update 1: Interference – Patch Notes

Perks

Thermal Goggles – This perk proved more powerful than intended and, beyond that, was having a negative impact on the experience, even for players using it successfully. Reducing the visibility of opponents would have brought it to hte other end of the spectrum, into complete irrelevance. In order to allow it to be viable, but more niche, we have moved it to the Support category, and made it only useable while in a drone. It has traded places with the Quick Hands perk, which is now available to all classes.

Classes

Disruptor – This new Assault class has been added to the game. The Disruptor jams enemies around him, removing their access to the mini-map and their ability to see marks. Season Pass owners will have immediate access to the class, while the other players will be able to purchase the Disruptor with Prestige Credits after a small period of Season Pass exclusivity.

Sniper – This class was the most picked in the game by a wide margin, with its extreme deadliness making it more attractive than the other long range options. To slightly tone it down and give it some weaknesses, while still making sure it remains viable, the damage from the Sniper’s rifles has been reduced so that enemies with HP over 120% can survive a body shot. We also eliminated the mine from its loadout.

Assault classes – Most assault classes now have a 30% HP bonus that allows them to survive a Sniper shot. This includes the Pointman, the Tech, and the new Disruptor class. The Tank retains its specifically high HP, while the Assassin, a stealth class that should avoid being seen, does not get an HP bonus. To slightly balance the HP increase, the unlockable HP bonus of the Assault category has been decreased from 15 to 10.

Enforcer – This class has received a few tweaks and fixes to increase its viability and to help players understand the suppresion’s impact on enemies. The Enforcer now has access to the versatile EXPS & G33 scope, which can change between two different levels fo zoom on the fly. A unique “suppressed” feedback has been added on enemies affected by the Enforcer. We also fixed a bug that made it impossible to suppress multiple enemies at the same time. A handy Enforcer should now be able to keep multiple enemies in check.

Ranger – The Ranger hasn’t been able to find its place in the game yet and it is mostly picked as a second, less effective Sniper. In order to increase its impact in close quarter battles, we have given the Ranger a 50% boost to stamina and slightly increased the effectiveness of the PSG submachine gun.

Recruit – This starter class had become a trap to beginner players, as the combination of a drone and a diverse selection of weapons made it appear more powerful than it was. To make its role in the game clearer, we have removed the drone from its loadout.

Sentinel – Improved the Sentinel interface, making it easier for the Sentinel to set up trackers and allowing teammates to see where the trackers are placed.

Diversionist – The Diversionist’s stealth drone is its main asset, as it gives enemies no warning that they are being watched. However, without hte ability to mark, this drone require more careful maneuvering, so we have increased its battery life.

Maps

Quarry – The northern side of the map was slightly favored. The southern spawn point has been moved forward, so that both teams can reach the map’s key locations at the same time. Some more cover was also added in the central area, to make flanking more viable.

Dust Town – Streamlined the map layout and removed from play a portion of the map that was too easily defensible.

Coca Farm – This map has been removed from the Quickplay rotation from the time being. It is still accessible in Custom Match.

Weapons

Loadout options – Most classes now have a wider variety of handguns available to choose from. Alternate scope attachments have also been added. Each class can select from a number of equivalent scopes, so players can choose one they find comfortable without impacting the class balance.

Suppressors – Removed the damage reduction from having a suppressor equipped. This should make handguns more useful in combat and less clumsy to use.

Holster – The ability to holster weapons was removed from Ghost War. This ability did not impact movement speed and was only used to gain an unfair advantage by seeing enemies over tall obstacles.

Game Modes

Uplink – This new game mode has been added to the game, with four new maps: Burnt-out, Oil Rush, Sub Factory, and Warehouse in Uplink, teams fight over a centrally located access point.

Elimination – The original deathmatch-style mode for Ghost War is now named Elimination. Two new maps have been added to this mode: Farm Town and Cartel Depot.

Other Improvements

New camo packs and class packs are available in the Store.

Check your update and download Ghost Recon Wildlands Ghost War Update 1: Interference on PS4, Xbox One, and PC.

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