A new Gloria Victis update 0.9.9.3.1 released on PC. According to the official Gloria Victis patch notes, the latest update 0.9.9.3.1 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Gloria Victis patch 0.9.9.3.1 will fix a few of these issues.
Check out more details below.
Gloria Victis Patch 0.9.9.3.1 Notes
Optimized nameplates
While introducing new features that get us closer to the main goal of leaving Early Access, we also take our time to improve and optimize already implemented features. I’m very happy to be able to announce to you the new, optimized nameplates! Even though they will look exactly the same way as they did before, they should now be visibly more performant, especially when the amount of players on screen exceeds 50. Please note, that the performance change will not affect the ‘full player markers’ (the ones with the text) and will only improve the performance of the ‘shield nameplates’.
New medic UI
Based on the feedback of our Community, we have implemented a new part of the medic UI! From now on, the nameplates of the fallen players’ characters will indicate whether or not the player is being revived or is the player’s character dead.
The leftmost icon indicates that the character is being revived, while the rightmost one additionally informs, that the character is being revived by a dedicated medic (10 points invested in ‘Battle medic’ ability).
Quality of Life improvements
This update brings a lot of improvements and fixes that we have managed to implement based on our community feedback and reports over the last few days. We would like to thank all of our active precious community members for constant support and help with improving Gloria Victis!
– Font optimization, from now on all European letters are in basic font, which removes fonts glitching and boosts performance.
– New progressbar UI, not only will it look nicer but will not disappear after opening other windows!
– After being hit, the enemy attack marker will disappear in order to declutter the screen from outdated information.
– Improvement on spawning Vile Beggar (previously known as Team Rocket), they should be much less likely to spawn inside objects and thus be unreachable.
– Added reputation status to Inspect panel…
– … and removed it from player nametags, additionally optimizing them.
– Horses should no longer run when players try to tame them.
– Reduced time of setting the barricade from 10 to 5 seconds.
– Dove of peace will be visible to all players now.
– Adjusted some colors on armors to match the color palettes for different nations.
Fixes
– Fixed vendor prices for wood and finished wood – it also affects the queue of taking them automatically to upgrades.
– Fixed Auction House search in languages other than English, Russian and Polish.
– Closing ‘Siege Window’ will not close the ‘World Events’ window.
– Titles dropdown in inventory is now correctly closed when inventory is closed.
– Bernie feels safer in his pit, as he cannot be hit through the grate…
– …feeling safer he also feels less likely to randomly blink 😉
– Fixed edge case of autorun not working while clicking R happening right after getting into the horse.
– Fixed gates at Pilgrim’s Rock – 2nd doors at gates and keep doors didn’t change mesh when – destroyed.
– Fixed the issue with time not being refreshed properly in the calendar events window.
– Fixed an issue where the Auction House would not open on the ‘Buy tab’ properly, listing player’s own offers at the top.
– Fixed some more issues with UI not saving their positions properly.
