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Friday, April 19, 2024

Godfall Update 1.10 Patch Notes

Godfall update 1.10 will be soon rolling out on PC (Steam). According to the official Godfall patch notes, the latest update 1.10 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Godfall patch 1.10 will fix a few of these issues.

Check out more details below.

Godfall 1.10 Patch Notes

  • Some of the more punishing banes in Ascended Tower of Trials have been updated to enable more reasonable counterplay from the player:
    • The “Life Stone Disabled” bane now reduces Health Recovery by 50%
    • The “Banner Disabled” bane now reduces Banner duration by 50%
    • The “Archon Fury Disabled” bane now reduces Archon Fury Charge Speed by 50%
  • Improved the Gameplay section of the Codex to add more tips for game modes and mechanics
  • Doubled reward rate for Mirrors of Duplication, enabling players to clone more items from Quest rewards
  • The Player Level experience bar in the personal menu is now replaced by an Ascension Level experience bar after reaching Player Level 50
  • Enhanced the Detailed Stats screen to include stats for Ailments, additional damage, and Overhealth
  • Added Sanctum VO at the beginning of the Tower of Trials as well as the end, indicating that the Tower has been completed
  • The “Banner of Flame” banner cosmetic has been renamed to “Crown of Fire”
BALANCE CHANGES

To ensure a balanced combat experience and to reduce the need for certain “must have” items, we have made the following balance changes:

  • Ailments deal 20% less damage
  • Overhealth Retention traits have been reduced by approximately 25% – 50%
  • Lion Talisman (Legendary Charm) effectiveness has been reduced by approximately 50%

BUG FIXES

Updates with a sword ⚔️ are based on player feedback collected from our various communities and through support tickets.

COMBAT RELATED ITEMS
  • Solved an issue where abilities that required targeting would not work at times during story missions.
  • Solved an issue where activating Spectral Blow would be inconsistent when the target was within melee range.
  • Solved an issue where breaching an enemy through a Weakpoint would not allow the player to perform a Takedown on that enemy until it finished its recovery animation. ⚔️
  • Solved an issue where Petrying Slam would not petrify an enemy if that same damage instance was used to breach the enemy. ⚔️
  • Solved an issue where the Polarity attack buff would persist after switching off the polarized weapon.
  • Solved an issue where Siphon and Sunder Slam skills could be missing gamepad vibration with the “Controller Vibration” option enabled.
  • Solved an issue where the Greatsword’s Northern Technique could have missing gamepad rumble while spinning.
  • Solved an issue where the last hit of the Longsword’s Light and Heavy combos had a delayed gamepad rumble.
  • Solved an issue where the Warhammer’s running Light Attack and Charged Heavy Attack could be missing gamepad vibration with the “Controller Vibration” option enabled.
  • Solved various issues where certain Shield attacks could be missing gamepad vibration with the “Controller Vibration” option enabled.

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