A new Going Medieval update 0.19.10 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 0.19.10 will address some of these issues and bugs.
Read what is new and fixed in today’s Going Medieval patch. Read the official patch notes below.
Going Medieval 0.19.10 Patch Notes – May 29, 2024
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where revoking a role from a settler during the event (at which they were performing their duty) would cause their animation to break.
- Fixed the issue where an animal that was a part of the ritual was allowed for roping, resulting in it missing the event.
- Fixed the issue where bartering with a merchant would be disabled after the event ended.
- Fixed the issue where a right clicking on a Wardrobe would not show more than 4 items.
- Fixed the issue where merchant bodyguards couldn’t be a part of Sermons and Rituals
- Fixed minor animation issues.
Quality of Life improvements
- Rerolling settlers confirmation prompt will appear only if changes are being made in the edit mode.
Known issues:
- Some text keys are missing.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.19.10 on PC.