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Going Medieval Update 0.19.2 Patch Notes – May 17, 2024

A new Going Medieval update 0.19.2 patch notes are released for players. Since the last major update, players have been experiencing multiple issues and bugs Hopefully, today’s Going Medieval update 0.19.2 will address some of these issues and bugs.

Read what is new and fixed in today’s Going Medieval patch. Read the official patch notes below.

Going Medieval 0.19.2 Patch Notes – May 17, 2024

  • Fixed a lot of crash occurrences.
  • Fixed a lot of crash occurrences.
  • Fixed the issue where pets weren’t doing a thing during the duration of events.
  • Fixed the issue where credits were always on in the game’s options.
  • Fixed the issue where room detection was not working properly in some cases.
  • Fixed the issue where the player was unable to start a feast in a great hall if that room had two tables.
  • Fixed the issue that caused settlers to appear hungry as the feast ended.
  • Fixed the issue where a character preset refused to load.
Quality of life improvements
  • Positive effector has been added to fainting. Now, fainting fills up 20% of sleep, thus making the faint/work cycle not as damaging
  • Role visitors don’t hang out as long as before (before max was 36h, now it’s 20h)
  • Birds, environment particles and footsteps will be on by default on the first game start.

Some mood effectors have been rebalanced, because combining regular mood with the event mood caused some overpowered effects.

  • Ate at table is reduced from +4 to +2
  • Extremely comfortable is reduced from +8 to +4
  • Beautiful surroundings is reduced from +10 to +6
  • Very High Expectations is reduced from 0 to -2
  • Spacious room is reduced from +4 to +2
Known issues:
  • Loading resets job priorities.
  • Some text keys are missing.
  • Player-triggered events don’t have sound effects
  • The calculator of player-triggered events score is still work in progress.
  • Merchants who are invited to feasts will lose their overhead marker and will not get it back even when the feast ends.
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.19.2 on PC.

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