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Going Medieval Update 0.19.28 Patch Notes – July 9, 2024

A new Going Medieval update 0.19.28 released on PC. According to the official Going Medieval patch notes, the latest update 0.19.28 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Going Medieval patch 0.19.28 will fix a few of these issues.

Check out more details below.

Going Medieval Patch 0.19.28 Notes – July 9, 2024

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue where hunting animals caused the game to lag. Do let us know if this is still present.
  • Fixed the issue where combat would trigger huge FPS spikes. Spikes may still be present, but related to different issues.
  • Fixed the issue where NPC contour would not switch to red when those characters turn aggressive.
  • Calculation of water spreading received a small optimization.
  • Fixed several text-related issues.
Quality of Life improvements
  • New roping animation has been added.
  • New wound-tending animation has been added.
  • Pseudonym title “The Bard” has been renamed to “Minstrel”.
  • Background “Armorer” has been renamed to “Journeyman Armourer”. Not to be confused with “Armourer”, which is a different background.
Known issues:
  • Some text keys are still not translated.
  • Player-triggered events don’t have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.19.28 on PC.

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