A new Going Medieval update 0.20.14 released on PC. According to the official Going Medieval patch notes, the latest update 0.20.14 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Going Medieval patch 0.20.14 will fix a few of these issues.
Check out more details below.
Going Medieval Patch 0.20.14 Notes – Oct. 22, 2024
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where canceling pile installation during placement phase would make that pile unavailable for hauling until reloading the game.
- Fixed the issue that created more scenarios where socketable buildings (ie torches) couldn’t be built on some walls, despite them having no clear obstacles.
- Fixed the issue that allowed socketable buildings construction on walls in the blueprint phase.
- Fixed the issue that didn’t count settlers with roles in the event outcome score.
- Fixed the issue where right-clicking job prioritization wouldn’t work in some scenarios.
- Fixed the issue that prevented open doors, windows, gates and portcullises from letting the water through.
- Fixed the issue where domestic animals/pets turned wild would retain their traversal capabilities (like walking through doors).
- Fixed the issue where pens wouldn’t get detected in certain situations.
- Fixed the issue where furniture and buildings couldn’t be built on rugs.
- Fixed the issue where the “Next recruit attempt” counter displayed wrong numbers.
- Fixed the issue that caused a merchant to escort prisoners to the execution event.
Quality of Life improvements
- New animation for settler opening portcullises has been added.
- Escorting prisoner animation is a bit more fine-tuned to prevent massive roping distances.
Known issues:
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
- Marking a sleeping prisoner for hanging will result in them not going to the event.
- Assigned Pets don’t sleep with owners.
- Some items are missing icons and localization values.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.20.14 on PC.