Going Medieval update 0.22.35 is now available to download on PC. According to the official Going Medieval patch notes, the latest update 0.22.35 addresses some bugs and crashes.
Previously, a major update 0.22.35 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Going Medieval version 0.22.35 will fix a few of these issues.
Check out more details below.
Going Medieval Patch 0.22.35 Notes – Feb. 16, 2025
Bugs and Fixes:
- Fixed several crash occurrences.
Known issues:
- Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don’t sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.22.35 on PC.