A new Going Medieval update 0.22.36 released on PC. According to the official Going Medieval patch notes, the latest update 0.22.36 addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Going Medieval patch 0.22.36 will fix a few of these issues.
Check out more details below.
Going Medieval Patch 0.22.36 Notes – Feb. 24, 2025
Quality of Life improvements
- Camera locking to the layer now gets saved.
- If the Camera is locked to a layer, jumping to a point of interest will unlock it.
- Holding left shift now will show you info that shift + mouse wheel changes camera layer.
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where settlers that have been removed from an event via x in their icon were unable to be invited again via the “+” button.
- Fixed the issue where settlers that have a different religious alignment from the event they are partaking would not attend (or would abandon) that event if you save & load the game during the gathering/active event phase.
- Fixed the issue where your druid/chaplain would stay in a proper spot during Ritual/Sermon event.
- Fixed the issue where settlers that gain perks on their birthday would have their new preferences visible only after reloading the save.
- Fixed the issue that caused the list of settler social status to overlap with the Socializing bar.
- Fixed the issue that caused lack of Almanac link on rugs in the Research tree.
- Fixed the issue that allowed you to move/destroy the event holder object during the active event.
- Fixed the issue where the game would generate new settlers in the settler window if you decided to hit the back button on the summary window (before starting a new game).
- Potential fix for players that reported that they don’t see changes during the heraldry creation.
- Potential fix for players that reported that their settlers would freeze after some time.
Known issues:
- Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
- If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
- Assigned Pets don’t sleep with owners.
- Some text keys are still not translated.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.22.36 on PC.