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Going Medieval Update 0.22.37 Patch Notes – Feb. 25, 2025

A new Going Medieval update 0.22.37 released on PC. According to the official Going Medieval patch notes, the latest update 0.22.37 addresses some bugs and crashes.

Since the last patch, players are experiencing problems with the game. Today’s Going Medieval patch 0.22.37 will fix a few of these issues.

Check out more details below.

Going Medieval Patch 0.22.37 Notes – Feb. 25, 2025

Quality of Life improvements
  • Removed obsolete json files, to make it easier for modders.
Bugs and Fixes
  • Fixed the crash that prevented you from starting an event without an event leader.
  • Fixed the issue where workshop mods not were not visible nor working.
Known issues:
  • Having underwater grated doors might confuse the enemy AI resulting in enemies just standing at the edge of the map.
  • If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.
  • Assigned Pets don’t sleep with owners.
  • Some text keys are still not translated.
  • Player-triggered events don’t have sound effects
  • Settlers will not refuel torches if there is no floor/ground beneath them.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.

Download Going Medieval update 0.22.37 on PC.

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