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Wednesday, January 8, 2025

Going Medieval Update 0.8.22 Patch Notes – June 8, 2022

Going Medieval update 0.8.22 is now rolling out on PC (Steam). According to the official Going Medievalpatch notes, the latest update 0.8.22 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Going Medieval patch 0.8.22 will fix a few of these issues.

Check out more details below.

Going Medieval 0.8.22 Patch Notes – June 8, 2022

Bugs and Fixes
  • Fixed the crash that appeared when a lot of animals would start eating at the same time.
  • Fixed the crash that appeared when settlers would return from a caravan.
  • Fixed the issue that caused the multiplication of research books in some cases, after loading.
  • Fixed the issue that caused settlers to bug out and stop doing anything in the late game.
  • Fixed the issue that prevented rooms from properly being detected.
  • Fixed the issues where on load the list of resources would be incomplete, resulting in settlers not wanting to take resources from stockpiles to produce or equip.
  • Fixed the issue where training and harvesting on stairs would result in an infinite loop of chasing the animal (This might appear off visually, but it works).
  • Fixed the issue that prevented animals from aging, upon starting the new game.
  • Fixed the issue where settlers would not deliver resources for building blueprints, because other blueprints had assigned resources that were unreachable.
Quality of life improvements
  • Small optimization for the lag that appeared in the late game.
  • Selecting the flax field (if the flax is on it) should be easier now.
  • Animal’s age now appears in the ‘ yy: dd’ format.

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