Going Medieval update 0.8.28 is now available to download on PC. According to the official Going Medieval patch notes, the latest update 0.8.28 addresses some bugs and crashes.
Previously, a major update 0.8.28 added new changes, fixes, and gameplay improvements.
Unfortunately, players are still experiencing several issues since the release. Today’s Going Medieval version 0.8.28 will fix a few of these issues.
Check out more details below.
Going Medieval 0.8.28 Patch Notes – June 20, 2022
- Fixed various crash instances.
- Fixed the issue that caused food particles to stay visible even if a settler is drafted/undrafted.
- Fixed the issue that made the ‘Cancel’ button in the Keyboard Configuration menu to restore already applied key binds.
- Fixed the issue that caused the disappearance of the rebellious purple highlight upon loading the game.
- Fixed the issue that caused prioritization of tending wounds to not work as intended.
- Fixed the issue that caused an infinite hauling loop for settlers and animals when interacting with walled shelves and racks.
- Fixed missing text for Woodwork Bench and Sewing Station, in the Almanac.
- Fixed the issue that caused constant spawn and destruction of certain pile types if those piles appeared under socketable shelves.
- Fixed the issue that occurred when the player would use the ‘Cancel’ button during the building installation process – if the player selected the corresponding building pile after that, it would still show the ‘Cancel’ button even though there’s nothing to cancel.
- Fixed the issue that didn’t show proper resource availability when the player would install a blueprint.
- Fixed the issue that caused combat music to disappear upon loading the save with an active raid.
Quality of life improvements
- The game should lag less now.
- Additional mouse buttons, including the middle button, can now be assigned to different keybinding. Left/Right buttons and mouse wheel functionality remains locked by default.
- The way the enemy list is shown upon hovering on the ‘Raid’ notification is now formatted differently. Now, the list will not show each enemy separately.
- Text for some equipment in the Almanac has received clearer wording.
- Animation of rats and chickens received a bit of fine-tuning.