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Going Medieval Version 0.14.15 Patch Notes – June 6, 2023

Going Medieval update 0.14.15 is now rolling out on PC (Steam), PS4, PS5, and Xbox one. According to the official Going Medieval patch notes, the latest update 0.14.15 added quality of life improvements and gameplay optimizations.

Since the last patch, players are facing a number of problems with the game. Today’s Going Medieval patch 0.14.15 will fix a few of these issues.

Check out more details below.

Going Medieval 0.14.15 Patch Notes – June 6, 2023

Bugs and Fixes
  • Fixed several crash occurrences.
  • Fixed the issue that prevented tall grass/mushrooms/herbs from appearing on the map upon starting the new game. Thanks for pointing it out, folks!
  • Fixed the issue that caused the disappearance of the Shelf UI upon selecting it.
Quality of life improvements
  • Snow is whiter in appearance.
  • Uninstalling constructions and delivering uninstalled piles have a higher priority than delivering resources for construction.
Known issues:
  • Settlers will bug out when training cats/polecats/rats that are on ladders.
  • A room under a room can sometimes heat up more than it should, making the temperature system not work well in those situations.
  • Having a multilayered room (a room with a balcony inside) the heating objects will not heat the grid spaces on the balcony bit.
  • Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
  • If your settlers are experiencing weird animations with some actions, be sure to cap the game’s FPS in the game’s options. Cap it to 60fps. If the issue persists, cap it at 30.

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