A new Going Medieval update 0.19.12 released on PC. According to the official Going Medieval patch notes, the latest update addresses some bugs and crashes.
Since the last patch, players are experiencing problems with the game. Today’s Going Medieval patch 0.19.12 will fix a few of these issues.
Check out more details below.
Going Medieval 0.19.12 Patch Notes – June 3, 2024
Bugs and Fixes
- Fixed several crash occurrences.
- Fixed the issue where the water wouldn’t flow through certain constructions like wicker and grated doors, grated floors, etc.
- Fixed the issue where visitors with roles would stay on the map until they die from starvation.
- Fixed the issue that prevented pens from being properly detected.
- Fixed the issue where snow would appear on the stairs despite there being no reason for that.
Quality of Life improvements
- Chaplain received one additional idle animation.
- Sermon participants received one additional idle animation.
- Extortion requirements have been rebalanced in some cases.
Known issues:
- Merchants will lose their cargo if you save & load the game while they are present on the map.
- Some text keys are missing.
- Player-triggered events don’t have sound effects
- Settlers will not refuel torches if there is no floor/ground beneath them.
- Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Download Going Medieval update 0.19.12 on PC.